Results 11 to 20 of about 6,460,360 (271)

Possible Interpretations for Game Refinement Measure

open access: yesInternational Conference on Evolutionary Computation, 2017
This paper explores possible interpretations for game refinement measure which has been successfully used to quantify the game sophistication of various types of games such as boardgames and sports.
Shuo Xiong, Long Zuo, Hiroyuki Iida
semanticscholar   +2 more sources

From Opening to Endgame: When Does the Game Get Engaging and Exciting? Exploring Phase-Based Velocity Dynamics Using the MiM Framework

open access: yesIEEE Access
Understanding how engagement and excitement evolve throughout different phases of a sporting event is essential for advancing research in sports analytics, psychology, and game design.
Muhammad Numan   +2 more
doaj   +2 more sources

Why Don’t You Let the Light In? Developing Radiant Patterns for a Critical Game Aiming Player Empowerment

open access: yesJournal on Interactive Systems
The exponential growth of the digital games industry has intensified the use of Deceptive Patterns (DPs) – design strategies that, while profitable, undermine players’ psychological well-being by frustrating their needs for autonomy, competence, and ...
Luiz Santos Filho   +3 more
doaj   +2 more sources

Action Games Evolution Analysis: A Case Study Using the God of War Series

open access: yesIEEE Access, 2022
Technology advancements allowed the development of action games that packed multifaceted play in a single game while requiring fast-paced movements. Since modern action game is composed of boss battles, evaluating them was scarcely investigated.
Zeliang Zhang   +4 more
doaj   +1 more source

Player Satisfaction Model and its Implication to Cultural Change

open access: yesIEEE Access, 2020
Game refinement theory has been studied to derive a measurement of game sophistication. Recently, it has been developed as physics in mind, which may relate to the state of player's feelings such as satisfaction and comfort in mind. This article explores
Kang Xiaohan   +2 more
doaj   +1 more source

Addictive Games: Case Study on Multi-Armed Bandit Game

open access: yesInformation, 2021
The attraction of games comes from the player being able to have fun in games. Gambling games that are based on the Variable-Ratio schedule in Skinner’s experiment are the most typical addictive games.
Xiaohan Kang   +3 more
doaj   +1 more source

The Dynamics of Minority versus Majority Behaviors: A Case Study of the Mafia Game

open access: yesInformation, 2022
The game ‘Mafia’ is a logic puzzle that has been a top-rated party game played worldwide. Many studies have been dedicated to determining the best character combination to keep players engaged while analyzing the overall death toll.
Hong Ri   +3 more
doaj   +1 more source

Using Games to Study Law of Motions in Mind

open access: yesIEEE Access, 2020
The development of games had been seen as an essential field of study in artificial intelligence. Although game concepts have been adopted in various problem domains, understanding the nature of game playing's underlying mechanism has been limited.
Hiroyuki Iida, Mohd Nor Akmal Khalid
doaj   +1 more source

MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series

open access: yesInformation, 2021
Due to the advent of the Internet, massively multiplayer online role-playing games (MMORPGs) have been enjoyed worldwide by many players simultaneously, and game publishers’ revenues have reached billions of dollars from subscriptions alone.
Haolan Wang   +4 more
doaj   +1 more source

Nature of Attractive Multiplayer Games: Case Study on China’s Most Popular Card Game—DouDiZhu

open access: yesInformation, 2020
DouDiZhu, a multiplayer game with incomplete information, is the most popular card game in China. Although there are many DouDiZhu card games in the world, the specific characteristics of classical DouDiZhu card games are a harmonious combination of ...
Yuexian Gao   +4 more
doaj   +1 more source

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