Results 201 to 210 of about 2,624,050 (373)
Games on Games. Game Design as Critical Reflexive Practice
Can video game design be compared to more formalized practices of scientific research or speculation within game studies? And, by virtue of an intellectual leap that in itself calls for discussion, can video games be considered as an efficient vehicle for the presentation of certain kinds of knowledge, in the same way in which papers, conference ...
CARUSO G +4 more
openaire +2 more sources
Dissolvable microneedle (MN) device containing Bacillus paralicheniformis. The polymeric matrix encapsulates and protects the bacteria, preserving their viability while enabling in situ production and release of γ‐polyglutamic acid. The bacteria are delivered into the skin via 500 µm‐long microneedles, and remain detectable on the skin 24 h post ...
Caroline Hali Alperovitz +3 more
wiley +1 more source
Laser‐Induced Forward Transfer (LIFT) is presented as a powerful micropatterning tool. An objective printability framework is developed to assess optimal printing parameter combinations. The technology is further explored for its ability to deterministically deposit microdroplets at predefined locations following CAD designs, enabling the patterning of
Cécile Bosmans +8 more
wiley +1 more source
Individual differences in motives for costly punishment. [PDF]
Claessens S, Atkinson QD, Raihani NJ.
europepmc +1 more source
USING COMMUNICATIVE GAMES TO IMPROVE THE QUALITY OF ENGLISH TEACHING AND LEARNING PROCESS OF GRAVE V STUDNTS OF SDN MANDAPA II MAJALENGKA IN FIRST SEMESTER OF THE ACADEMIC YEAR 2013-2014 [PDF]
Yesi Susanti
openalex
This study develops a dual‐bioinspired hydrogel, MSA@PGel (macrophage membrane‐coated and salvianolic acid B/5‐aminolevulinic acid co‐loaded liposomes embedded in a polydopamine‐based gel), that integrates macrophage membrane‐mediated active targeting and mussel‐inspired wet adhesion for programmed intervention in oral precancerous lesions.
Xiaoxian Zhao +8 more
wiley +1 more source
Moral panic and gaming disorder: focused on the mediation role of negative attitudes toward digital games. [PDF]
Lee SJ, Kim SY, Ferguson CJ, Jeong EJ.
europepmc +1 more source

