Results 271 to 280 of about 548,170 (292)
Some of the next articles are maybe not open access.

GameFlow: a model for evaluating player enjoyment in games

Conference on Computability in Europe, 2005
P. Sweetser, Peta Wyeth
semanticscholar   +1 more source

Artificial Intelligence and Games

KI - Künstliche Intelligenz, 2020
Simon M. Lucas
semanticscholar   +1 more source

Persuasive Games

Encyclopedia of Sustainability in Higher Education, 2019
Ian Bogost
semanticscholar   +1 more source

Measuring and defining the experience of immersion in games

Int. J. Hum. Comput. Stud., 2008
C. Jennett   +6 more
semanticscholar   +1 more source

Games and Gaming

2018
Matthew Thomas Payne, Nina B. Huntemann
openaire   +1 more source

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

Comput. Educ., 2016
Elizabeth A. Boyle   +9 more
semanticscholar   +1 more source

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