Results 271 to 280 of about 530,636 (313)
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Games/gaming for health

2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann   +2 more
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Games for games

Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva   +2 more
openaire   +1 more source

On Gaming and Game Theory

Management Science, 1972
Gaming and game theory are two extremely different yet highly related disciplines. It is of considerable use to a practitioner of either of these disciplines that he be aware of the relationship of one to the other. This paper attempts to provide a sketch of game theory for those whose prime concern is gaming.
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To Game or Not to Game?

IEEE Software, 2009
One challenge in software engineering education is to give students sufficient hands-on experience in actually building software. This is necessary so that students can understand which practices and techniques are useful in various situations. Some researchers have advocated alternative teaching methods to help in this regard.
Christiane Gresse von Wangenheim   +1 more
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The Game Definition Game

Games and Culture, 2016
In this article, over 60 definitions of games since the 1930s are reviewed in order to pinpoint what those definitions agree on and, more importantly, what they disagree on. This article is conceived of as a tool game scholars can use to better position themselves in regard to the concept of “game” by working out their answers to the 10 questions ...
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The AND-OR Game

ACM Transactions on Economics and Computation, 2016
We consider a simple simultaneous first price auction for two identical items in a complete information setting. Our goal is to analyze this setting for a simple, yet highly interesting, AND-OR game, where one agent is single minded and the other is unit demand.
Avinatan Hassidim   +3 more
openaire   +2 more sources

Games, gamers, and gaming

Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era, 2008
Game research has during recent years grown into a distinct interdisciplinary research field. Building upon theories and methods from a variety of approaches and disciplines, this has provided a source for rapid growth of knowledge about the field but also disagreements about concepts and research practice.
openaire   +1 more source

Playing Games with Games

2011
The past decade has been witness to a huge explosion of interest in the computational aspects of game theory. One topic that has received much attention is that of mechanism design. Crudely, mechanism design can be understood as the problem of designing games so that, if every player in the game acts rationally, certain desirable outcomes will result ...
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Games, Games and More Games!

2014
Critical analysis, by genre, of more than 100 games on the C64 that defined 8 bit gaming. The following genres are covered (in alphabetical order): Action Adventures, Adventures, Arcade conversions, Driving games, Edutainment, Movie Tie-ins, Platformers, Puzzles, Role Playing Games, Shoot ‘em ups, Sports, Strategy, Virtual life, 3D Games.
openaire   +1 more source

Games, Gamification and Accessible Games

2020
Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact
Anthony Lewis Brooks, Eva Brooks
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