Results 321 to 330 of about 2,624,050 (373)
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Theory of games and economic behavior
100 Years of Math Milestones, 1945This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press ...
John von Neumann, Oskar Morgenstern
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2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
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Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann +2 more
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Game Theory, 2019
The Dagstuhl Seminar on Stochastic Games brought together leading researchers and practitioners in the field to discuss recent advances, challenges, and future directions.
∗. NathanaëlFijalkow +14 more
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The Dagstuhl Seminar on Stochastic Games brought together leading researchers and practitioners in the field to discuss recent advances, challenges, and future directions.
∗. NathanaëlFijalkow +14 more
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Playing for Data: Ground Truth from Computer Games
European Conference on Computer Vision, 2016Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required.
Stephan R. Richter +3 more
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Artificial Intelligence in Games
Deep Learning in Gaming and Animations, 2021Topic: We welcome applications of PhD studentships in the domain of Artificial Intelligence (AI) in Games. Possible research topics include general AI game play, the generation of believable and socially focussed NPC behaviour, procedural generation of ...
Abhisht Joshi +2 more
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Proceedings of the National Academy of Sciences, 1953
Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
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Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
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The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva +2 more
openaire +1 more source

