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Theory of games and economic behavior

100 Years of Math Milestones, 1945
This is the classic work upon which modern-day game theory is based. What began more than sixty years ago as a modest proposal that a mathematician and an economist write a short paper together blossomed, in 1944, when Princeton University Press ...
John von Neumann, Oskar Morgenstern
semanticscholar   +1 more source

Games/gaming for health

2022
Abstract: Serious digital games use the game's entertaining characteristics for a “serious” health learning, treatment, or behavior change purpose. Serious digital games have been used and shown to be effective in a variety of health settings (i.e., medical training, rehabilitation, mental health treatment, prevention and health promotion). Effects are,
Desmet, Ann   +2 more
openaire   +2 more sources

Stochastic games

Game Theory, 2019
The Dagstuhl Seminar on Stochastic Games brought together leading researchers and practitioners in the field to discuss recent advances, challenges, and future directions.
∗. NathanaëlFijalkow   +14 more
semanticscholar   +1 more source

Playing for Data: Ground Truth from Computer Games

European Conference on Computer Vision, 2016
Recent progress in computer vision has been driven by high-capacity models trained on large datasets. Unfortunately, creating large datasets with pixel-level labels has been extremely costly due to the amount of human effort required.
Stephan R. Richter   +3 more
semanticscholar   +1 more source

Artificial Intelligence in Games

Deep Learning in Gaming and Animations, 2021
Topic: We welcome applications of PhD studentships in the domain of Artificial Intelligence (AI) in Games. Possible research topics include general AI game play, the generation of believable and socially focussed NPC behaviour, procedural generation of ...
Abhisht Joshi   +2 more
semanticscholar   +1 more source

Stochastic Games

Proceedings of the National Academy of Sciences, 1953
Es wird eine weitgehende Verallgemeinerung des (2-Personen-0-Summen-)Matrixspieles behandelt. \(N\) Positionen \(1,\dots ,N\) durchlaufen zwei Spieler \(A,B\) in der folgenden Weise: In der Position \(k\) wählen \(A\) und \(B\) unabhängig voneinander je eine natürliche Zahl \(i\) bzw. \(j\), \(1\leq i\leq m_k, 1\leq j\leq n_k\).
openaire   +3 more sources

Games for games

Proceedings of the ACM SIGKDD Workshop on Human Computation, 2009
The present work and demonstration system aims at finding an efficient and cost-effective human computation method to expand the linguistic capabilities of interactive games that need it to respond appropriately to the language based input of their users. As a showcase scenario for the experiments conducted, we took interactive fiction applications and
Aneta Takhtamysheva   +2 more
openaire   +1 more source

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