Do not make me roll initiative: Assessing the Big Five characteristics of Dungeons & Dragons players in comparison to non-players [PDF]
The so-called geek-culture becomes increasingly more mainstream, and its social and economic impact is growing. In contrast, there is very little quantitative psychological research on this subculture and the people immersed in it.
Timo Lorenz +2 more
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Mediação da informação e mediação cultural no contexto da cultura nerd, geek e pop
Apresenta as contribuições do Sistema de Bibliotecas da Rede Cuca (Fortaleza/Ceará) no contexto da mediação da informação e da mediação cultural por meio da promoção e realização do Mês Geek, um evento que visa despertar no público jovem o interesse por ...
Denise Marques Rodrigues +2 more
doaj +3 more sources
Personal identity in the space of virtual culture: on the example of geek and glam subcultures
Purpose. The article presents exploring the cultural and anthropological traits of consumers and producers of cultural services and products in the digital epoch.
L. V. Osadcha
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Many stereotypes should be crushed, but some can prove beneficial to a fledgling scientist, says Peter Fiske.
Peter S. Fiske
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Résumé : Le but de ce travail est de mettre à profit le rapport – à la fois déclaré et manifeste – de Roberto Bolaño à ce qu’il est convenu d’appeler la « pop culture », pour proposer un agencement ou une articulation de plusieurs questionnements ...
Raphaël Estève
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Formas particulares de comunicação em blogs nerd/geek: expressões linguísticas relacionadas às produções das franquias Star Wars e Star Trek [PDF]
Diversos blogs produzidos por integrantes de grupos culturais juvenis nerd/geek têm posto em circulação expressões linguísticas que assumem significados particulares para essas ‘tribos urbanas’, orquestrando os processos por meio dos quais suas ...
Angela Dillmann Nunes Bicca +3 more
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Dr. Horrible`s revenge of the beta male. Popkulturowe narracje o wykluczeniu geeków jako źródło tożsamości niedobrowolnych celibatariuszy [PDF]
Przedmiotem artykułu jest popularna na początku XXI wieku narracja o społecznym wykluczeniu i prześladowaniu nastoletnich geeków i ich słusznej zemście oraz to, w jaki sposób przyczyniła się ona do wytworzenia tożsamości niedobrowolnych celibatariuszy ...
Agnieszka Urbańczyk
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Being “geek” in digital communication: The case of Chinese online customer reviews
In popular culture, the stereotypically iconized “geek” can be identified in different media narratives from mainstream television to magazines. Drawing upon insights from sociolinguistics and business communication studies, this paper attempts to ...
Long Chen, Hongqiang Zhu
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A Psychological Exploration of Engagement in Geek Culture. [PDF]
Geek culture is a subculture of enthusiasts that is traditionally associated with obscure media (Japanese animation, science fiction, video games, etc.).
Jessica McCain +2 more
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Identity and narrative ownership in "Black Nerd" and "Wicket: A Parody Musical"
While theatre and popular media alike tend to almost exclusively favor the white, heteronormative, male perspective, much of fandom culture has developed around geek fans' ability to read alternative, and often resistant, meanings into established texts,
Scout Kristofer Storey
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