Results 51 to 60 of about 219,471 (286)
RETRACTED: Learner emotions and performance in hypercasual VR games with adaptive AI difficulty
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley +1 more source
Computational kinematics of dance: distinguishing hip hop genres
Dance plays a vital role in human societies across time and culture, with different communities having invented different systems for artistic expression through movement (genres).
Ben Baker +9 more
doaj +1 more source
Music Genre Classification for Indian Music Genres
Abstract: Due to the enormous expansion in the accessibility of music data, music genre classification has taken on new significance in recent years. In order to have better access to them, we need to correctly index them. Automatic music genre classification is essential when working with a large collection of music.
openaire +1 more source
Abstract With growing attention to student agency in academic and policy discourse, international education has become a prominent context for examining how students navigate new cultural, academic, linguistic and social environments. However, much of this discussion attributes student agency to the ‘international’ aspect, while overlooking the ...
Soyoung Lee
wiley +1 more source
Music genre classification via joint sparse low-rank representation of audio features [PDF]
A novel framework for music genre classification, namely the joint sparse low-rank representation (JSLRR) is proposed in order to: 1) smooth the noise in the test samples, and 2) identify the subspaces that the test samples lie onto.
Arce, Gonzalo R. +2 more
core +1 more source
A systematic review of second language (L2) student writers' metacognitive experiences
Abstract This systematic review synthesises empirical evidence on second language (L2) student writers' metacognitive experiences (MEs) across different classroom‐based L2 learning contexts in peer‐reviewed academic journals. A comprehensive search of six databases (Scopus, APA PsycINFO, British Education Index, ERIC subscription, Education Source and ...
Zhe Li +3 more
wiley +1 more source
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Attributes Relevance in Content-Based Music Recommendation System
The possibility of recommendations of musical songs is becoming increasingly required because of the millions of users and songs included in online databases. Therefore, effective methods that automatically solve this issue need to be created.
Daniel Kostrzewa +2 more
doaj +1 more source
Automatic genre identification for content-based video categorization
This paper presents a set of computational features originating from our study of editing effects, motion, and color used in videos, for the task of automatic video categorization.
Dorai, Chitra +2 more
core +2 more sources
ABSTRACT Teacher education should equip student teachers with scientific evidence and scientific theories as a resource for future pedagogical action. In opposition to this, student teachers tend to perceive a rather low utility value of scientific evidence and scientific theories for pedagogical action.
Michael Rochnia +4 more
wiley +1 more source

