Results 111 to 120 of about 7,697 (265)

The effect of GNSS reference station number on determining crustal deformations: a case study for October 23, 2011, Mw 7.1 Van earthquake

open access: yesGeomatics, Natural Hazards & Risk
This study explores the impact of the selected GNSS reference station numbers on determining horizontal and vertical coseismic deformations resulting from the October 23, 2011, Mw 7.1 Van Earthquake in Eastern Anatolia, near Van city center.
Alpay Özdemir, Uğur Doğan
doaj   +1 more source

Automating Archaeological Discovery: Assessing Geospatial Artificial Intelligence (GeoAI) Tools for Stone Wall Identification in Kweneng, South Africa

open access: yesArchaeometry, EarlyView.
ABSTRACT The discovery of archaeological sites traditionally entails the utilisation of physically demanding exploration methodologies, including terrain surveying and the analysis of historical records. Recent technological developments have led to an increased use of non‐invasive remote sensing techniques, including Google Earth, LiDAR and aerial ...
Mncedisi J. Siteleki
wiley   +1 more source

Geodetic Altitude from Barometer and Weather Data for GNSS Integrity Monitoring in Aviation

open access: yesNavigation
Vertical navigation is crucial for safe aircraft separation and has been traditionally based on the pressure altitude provided by barometric altimeters.
Maximilian Simonetti   +1 more
doaj   +1 more source

Estimation vertical components of refraction from terrestrial and satellite geodetic measuring [PDF]

open access: yesActa Montanistica Slovaca, 2009
The geodetic surveying, that are oneself execute in the complicated physical environs with expressive thermic gradient aregenerally loading systematic errors, that are be needed right processing progress eliminate.
Juraj Gašinec, Silvia Gašincová
doaj  

Processing kinematic geodetic measurements using Kalman filtering

open access: yes, 2008
Contemporary geodetic measurement systems offer possibilities to measure movements and deformations of objects in all details. As such they give the opportunity to fulfil the trends in engineering surveying which intend to determine not only the ...
S. Bogatin   +3 more
core   +1 more source

A tutorial on Bayesian model averaging for exponential random graph models

open access: yesBritish Journal of Mathematical and Statistical Psychology, EarlyView.
Abstract The use of exponential random graph models (ERGMs) is becoming prevalent in psychology due to their ability to explain and predict the formation of edges between vertices in a network. Valid inference with ERGMs requires correctly specifying endogenous and exogenous effects as network statistics, guided by theory, to represent the network ...
Ihnwhi Heo   +2 more
wiley   +1 more source

On the geodetic applications of simultaneous range-differencing to Lageos

open access: yes, 1982
Prepared for National Aeronautics and Space Administration, Goddard Space Flight Center, Greenbelt, Maryland: Research Contract NAS5-25888, OSURF Project No.
Pavlis, Erricos C.
core  

SDFs from Unoriented Point Clouds using Neural Variational Heat Distances

open access: yesComputer Graphics Forum, EarlyView.
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier   +5 more
wiley   +1 more source

Geodetic applications of statistical hypothesis tests [PDF]

open access: yes, 1967
This thesis document was issued under the authority of another institution, not NPS. At the time it was written, a copy was added to the NPS Library collection for reasons not now known.
Mullarky, Jon Irving
core  

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

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