SDFs from Unoriented Point Clouds using Neural Variational Heat Distances
We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from unoriented point clouds. We first compute a small time step of heat flow (middle) and then use its gradient directions to solve for a neural SDF (right). Abstract We propose a novel variational approach for computing neural Signed Distance Fields (SDF) from ...
Samuel Weidemaier +5 more
wiley +1 more source
Modernising the control network for determining displacements in hydraulic structures using automatic measurement techniques [PDF]
Over the last two decades, geodetic surveying has seen significant advancements with terrestrial and unmanned aerial vehicle (UAV) laser scanning, alongside automatic observations being increasingly utilised throughout the construction process.
Janina Zaczek-Peplinska, Lech Saloni
doaj +1 more source
Controllable Intrinsic Surface Pattern Generation Using Slime Mold Simulations
Abstract Surface‐based pattern simulations have proven valuable for texture design and scientific visualization, but existing methods face several limitations. Most simulations either target a narrow range of pattern types (e.g. spots, branching) or support a broad range of patterns at the cost of time‐consuming parameter tuning.
Jeffrey Layton +2 more
wiley +1 more source
Mesh Processing Non‐Meshes via Neural Displacement Fields
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma +4 more
wiley +1 more source
LeafFit: Plant Assets Creation from 3D Gaussian Splatting
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley +1 more source
Estimability of Geodetic Parameters from Space VLBI Observables
Prepared for the National Aeronautics and Space Administration, Goddard Space Flight Center, Greenbelt, MarylandIn the 1990's dedicated radio telescopes will be launched into Earth orbit and will be integrated in the ground-based VLBI networks.
Ádám, József, 1950-
core
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi +5 more
wiley +1 more source
Survey on differential estimators for 3d point clouds
Abstract Recent advancements in 3D scanning technologies, including LiDAR and photogrammetry, have enabled the precise digital replication of real‐world objects. These methods are widely used in fields such as GIS, robotics, and cultural heritage. However, the point clouds generated by such scans are often noisy and unstructured, posing challenges for ...
Léo Arnal–Anger +4 more
wiley +1 more source
Optimizacija opazovanj v geodeziji : Optimal Design of Geodetic Measurements [PDF]
The optimization of geodetic measurements is described in this paper. It is a part of the geodetic survey design procedure and gives the answers to important questions, which we would normally deal with at the end, when analysing the quality of the ...
Blaž Mozetič, Bojan Stopar
doaj
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source

