Results 271 to 280 of about 87,448 (313)
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Gesture Recognition : The Gesture Segmentation Problem

Journal of Intelligent and Robotic Systems, 1999
The gesture segmentation problem is introduced as the first step towards visual gesture recognition i.e. with the detection, analysis and recognition of gestures from sequences of real images. Our gesture segmentation scheme is composed of two steps: accurate gesture contour tracking in space domain, and continuous tracking in time domain. Experimental
M. K. Viblis, Kostas J. Kyriakopoulos
openaire   +1 more source

Gesture-first, but no gestures?

Behavioral and Brain Sciences, 2005
Although Arbib's extension of the mirror-system hypothesis neatly sidesteps one problem with the “gesture-first” theory of language origins, it overlooks the importance of gestures that occur in current-day human linguistic performance, and this lands it with another problem.
David McNeill   +3 more
openaire   +2 more sources

Gestures: Gestural Interaction and Gesturalization

2017
We have so far seen that the BigBang rubette allows users to visualize and sonify facts, and create and manipulate them using processes. In the previous chapter, we also discussed that the only structures that BigBang represents internally are processes, only one of which refers to facts in the form of denotators (InputComposition). All other facts are
Guerino Mazzola   +6 more
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Gestural apraxia

Revue Neurologique, 2017
Gestural apraxia was first described in 1905 by Hugo Karl Liepmann. While his description is still used, the actual terms are often confusing. The cognitive approach using models proposes thinking of the condition in terms of production and conceptual knowledge. The underlying cognitive processes are still being debated, as are also the optimal ways to
Etcharry-Bouyx, Frédérique   +3 more
openaire   +4 more sources

Gesture in Style

2004
GESTYLE is a new markup language to annotate text which has to be spoken by Embodied Conversational Agents (ECA), to prescribe the usage of hand-, head- and facial gestures accompanying the speech in order to augment the communication. The annotation ranges from low level (e.g. perform a specific gesture) to high level (e.g. take turn in a conversation)
Han Noot, Zsófia Ruttkay
openaire   +1 more source

Posthuman Gesture

Proceedings of the 5th International Conference on Movement and Computing, 2018
This paper proposes the notion of posthuman gesture as a conceptual framework for approaching the increasingly complex notions of agency within digital instrumental system design and performance. Posthuman gesture is a synthesis of Barad's notion of posthuman performativity and current research of gesture in musical and digital instrument design ...
Ian Jarvis, Doug Van Nort
openaire   +1 more source

Gesture with Meaning

2013
Embodied conversational agents (ECA) should exhibit nonverbal behaviors that are meaningfully related to their speech and mental state. This paper describes Cerebella, a system that automatically derives communicative functions from the text and audio of an utterance by combining lexical, acoustic, syntactic, semantic and rhetorical analyses ...
Margaux Lhommet, Stacy C. Marsella
openaire   +1 more source

Foreground gesture, background gesture

Gesture, 2017
Abstract Do speakers intend their gestures to communicate? Central as this question is to the study of gesture, researchers cannot seem to agree on the answer. According to one common framing, gestures are an “unwitting” window into the mind (McNeill, 1992); but, according to another common framing, they are designed along with ...
openaire   +1 more source

Adversarial gesture generation with realistic gesture phasing

Computers & Graphics, 2020
Abstract Conversational virtual agents are increasingly common and popular, but modeling their non-verbal behavior is a complex problem that remains unsolved. Gesture is a key component of speech-accompanying behavior but is difficult to model due to its non-deterministic and variable nature.
Ylva Ferstl   +2 more
openaire   +1 more source

Belly gestures

Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, 2014
Recent HCI research has shown that the body offers an interactive surface particularly suitable to eyes-free interaction. While researchers have mainly focused on the arms and the hands, we argue that the surface of the belly is especially appropriate.
Dong-Bach Vo   +2 more
openaire   +1 more source

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