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Model-Aware Gesture-to-Gesture Translation
2021 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2021Hand gesture-to-gesture translation is a significant and interesting problem, which serves as a key role in many applications, such as sign language production. This task involves fine-grained structure understanding of the mapping between the source and target gestures.
Hezhen Hu +4 more
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Visual interpretation of hand gestures for human-computer interaction: a review
V. Pavlovic +2 more
exaly +2 more sources
Gesture Recognition : The Gesture Segmentation Problem
Journal of Intelligent and Robotic Systems, 1999The gesture segmentation problem is introduced as the first step towards visual gesture recognition i.e. with the detection, analysis and recognition of gestures from sequences of real images. Our gesture segmentation scheme is composed of two steps: accurate gesture contour tracking in space domain, and continuous tracking in time domain. Experimental
M. K. Viblis, Kostas J. Kyriakopoulos
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Gesture-first, but no gestures?
Behavioral and Brain Sciences, 2005Although Arbib's extension of the mirror-system hypothesis neatly sidesteps one problem with the “gesture-first” theory of language origins, it overlooks the importance of gestures that occur in current-day human linguistic performance, and this lands it with another problem.
David McNeill +3 more
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The Jester Dataset: A Large-Scale Video Dataset of Human Gestures
2019 IEEE/CVF International Conference on Computer Vision Workshop (ICCVW), 2019Gesture recognition and its application in human-computer interfaces have been growing increasingly popular in recent years. Although many gestures can be recognized from a single image frame, to build a responsive, accurate system, that can recognize ...
Joanna Materzynska +3 more
semanticscholar +1 more source
Gestures: Gestural Interaction and Gesturalization
2017We have so far seen that the BigBang rubette allows users to visualize and sonify facts, and create and manipulate them using processes. In the previous chapter, we also discussed that the only structures that BigBang represents internally are processes, only one of which refers to facts in the form of denotators (InputComposition). All other facts are
Guerino Mazzola +6 more
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MagicalHands: Mid-Air Hand Gestures for Animating in VR
ACM Symposium on User Interface Software and Technology, 2019We explore the use of hand gestures for authoring animations in virtual reality (VR). We first perform a gesture elicitation study to understand user preferences for a spatiotemporal, bare-handed interaction system in VR.
Rahul Arora +4 more
semanticscholar +1 more source
Gestures for Smart Rings: Empirical Results, Insights, and Design Implications
Conference on Designing Interactive Systems, 2018We present empirical results about users' gesture preferences for smart rings by analyzing 672 gestures from 24 participants. We report an overall low consensus (mean .112, maximum .225 on the unit scale) between participants' gesture proposals, and we ...
Bogdan-Florin Gheran +2 more
semanticscholar +1 more source
Revue Neurologique, 2017
Gestural apraxia was first described in 1905 by Hugo Karl Liepmann. While his description is still used, the actual terms are often confusing. The cognitive approach using models proposes thinking of the condition in terms of production and conceptual knowledge. The underlying cognitive processes are still being debated, as are also the optimal ways to
Etcharry-Bouyx, Frédérique +3 more
openaire +4 more sources
Gestural apraxia was first described in 1905 by Hugo Karl Liepmann. While his description is still used, the actual terms are often confusing. The cognitive approach using models proposes thinking of the condition in terms of production and conceptual knowledge. The underlying cognitive processes are still being debated, as are also the optimal ways to
Etcharry-Bouyx, Frédérique +3 more
openaire +4 more sources
2004
GESTYLE is a new markup language to annotate text which has to be spoken by Embodied Conversational Agents (ECA), to prescribe the usage of hand-, head- and facial gestures accompanying the speech in order to augment the communication. The annotation ranges from low level (e.g. perform a specific gesture) to high level (e.g. take turn in a conversation)
Han Noot, Zsófia Ruttkay
openaire +1 more source
GESTYLE is a new markup language to annotate text which has to be spoken by Embodied Conversational Agents (ECA), to prescribe the usage of hand-, head- and facial gestures accompanying the speech in order to augment the communication. The annotation ranges from low level (e.g. perform a specific gesture) to high level (e.g. take turn in a conversation)
Han Noot, Zsófia Ruttkay
openaire +1 more source

