Results 131 to 140 of about 913 (176)
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Approximate Cache in GPGPUs

ACM Transactions on Embedded Computing Systems, 2020
There is a growing number of application domains ranging from multimedia to machine learning where a certain level of inexactness can be tolerated. For these applications, approximate computing is an effective technique that trades off some loss in output data integrity for energy and/or performance gains.
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Supernode transformation on GPGPUs

International Journal of Parallel, Emergent and Distributed Systems, 2017
AbstractSupernode transformation, or tiling, is a technique that partitions algorithms to improve data locality and parallelism to achieve shortest running time. It groups multiple iterations of nested loops into supernodes to be assigned to processors for processing in parallel.
Yong Chen, Weijia Shang
openaire   +1 more source

?????????????????????????? ?????????????????????? ???????????????????? ?????????????????????????? ????????????????????-?????????????????????? ???????????? ???? ???????????? ???????????????????? GPGPU

2012
The methodological features of realization of neural-like parallel-hierarchical systems on the basis of technologies GPGPU, in a context of research of a hardware-software platform of GPGPU are considered in the work. The analysis of architecture of modern GPU and model of parallel programming GPU is carry out in researches. Also considered the methods
  +6 more sources

A Runtime Framework for GPGPU

2014 Sixth International Symposium on Parallel Architectures, Algorithms and Programming, 2014
A runtime framework for GPGPU is proposed. It provides a unified interface for applications to easily take advantage of the various computation powers on a heterogeneous environment. Multiple devices and platforms, such as CUDA and OpenCL can be utilized at the same time to achieve a better performance.
Shang-Chieh Lin, Yarsun Hsu
openaire   +1 more source

Cortical architectures on a GPGPU

Proceedings of the 3rd Workshop on General-Purpose Computation on Graphics Processing Units, 2010
As the number of devices available per chip continues to increase, the computational potential of future computer architectures grows likewise. While this is a clear benefit for future computing devices, future chips will also likely suffer from more faulty devices and increased power consumption. It is also likely that these chips will be difficult to
Andrew Nere, Mikko H. Lipasti
openaire   +1 more source

GPGPU

ACM SIGGRAPH 2004 Course Notes, 2004
The graphics processor (GPU) on today's commodity video cards has evolved into an extremely powerful and flexible processor. The latest graphics architectures provide tremendous memory bandwidth and computational horsepower, with fully programmable vertex and pixel processing units that support vector operations up to full IEEE floating point precision.
David Luebke   +7 more
openaire   +1 more source

Altis: Modernizing GPGPU Benchmarks

2020 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS), 2020
This paper presents ALTIS, a benchmark suite for modern GPGPU computing. Previous benchmark suites such as Rodinia and SHOC have served the research community well, but were developed years ago when hardware was more limited, software supported fewer features, and production hardware-accelerated workloads were scarce.
Bodun Hu, Christopher J. Rossbach
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OpenMP to GPGPU

ACM SIGPLAN Notices, 2009
GPGPUs have recently emerged as powerful vehicles for general-purpose high-performance computing. Although a new Compute Unified Device Architecture (CUDA) programming model from NVIDIA offers improved programmability for general computing, programming GPGPUs is still complex and error-prone.
Lee, Seyong   +2 more
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2017
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  +6 more sources

GPGPU for industrial control systems

2013 IEEE 18th Conference on Emerging Technologies & Factory Automation (ETFA), 2013
In this work in progress paper we present parts of our ongoing work on using the Graphical Processing Unit (GPU) in the context of Embedded Systems. As a first step we are investigating the possibility to move functions from a Digital Signal Processor (DSP) to a GPU. If it is possible to make such a migration then it would simplify the hardware designs
Daniel Hallmans   +3 more
openaire   +1 more source

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