Results 211 to 220 of about 17,382 (244)
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2016
In my bachelor thesis, I am going to introduce the topic of 3D graphics in the game environment. Firstly, I will provide a brief introduction of history of 3D graphics in general, but with the emphasis on history of game industry in particular. Next, I will present 3D graphics of RPG games in particular, and I will analyse the graphical side of digital
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In my bachelor thesis, I am going to introduce the topic of 3D graphics in the game environment. Firstly, I will provide a brief introduction of history of 3D graphics in general, but with the emphasis on history of game industry in particular. Next, I will present 3D graphics of RPG games in particular, and I will analyse the graphical side of digital
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2016
The core part of the thesis is devoted to the lifework of a Czech artist Dana Jandová (1930-2014) with an emphasis on the graphic production, which came close to outweighing her activity in painting during the first decade of her career. By analyzing the themes that engaged Jandova's attention, the main aim of the author is to trace the development and
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The core part of the thesis is devoted to the lifework of a Czech artist Dana Jandová (1930-2014) with an emphasis on the graphic production, which came close to outweighing her activity in painting during the first decade of her career. By analyzing the themes that engaged Jandova's attention, the main aim of the author is to trace the development and
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Nefotorealistična računalna grafika
2010U ovom radu je ostvarena nefotorealistična simulacija pointilizma putem oponašanja njegovih obilježja. Korištena je slojevita struktura za postizanje željenog rezultata. Ukupno pet slojeva je implementirano. Stapanjem svih slojeva se dobije izlazna slika – nefotorealistična simulacija pointilizma.
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2008
Tato bakalářská práce se zabývá problematikou tvorby webových stránek. Nahlíží na tento jev jak z hlediska ergonomického, tak z hlediska použitelnosti stránek a jejich základní estetické zdařilosti. Snaží se o analýzu obecně platných pravidel, kterými se lze řídit při tvorbě webu, ať už ryze osobního, či webu komerčního. Práce je zhruba dělena do třech
openaire +1 more source
Tato bakalářská práce se zabývá problematikou tvorby webových stránek. Nahlíží na tento jev jak z hlediska ergonomického, tak z hlediska použitelnosti stránek a jejich základní estetické zdařilosti. Snaží se o analýzu obecně platných pravidel, kterými se lze řídit při tvorbě webu, ať už ryze osobního, či webu komerčního. Práce je zhruba dělena do třech
openaire +1 more source

