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The Graphical User Interface

2002
In the preceding two chapters, the implementation of the data and network tier for version 2.0 of the Denny’s DVDs application were discussed in detail. Now it is time to deal with the final development tier: the user interface. In the larger scheme of things, this places us in the overall application tier shown in Figure 6-1.
Mehran Habibi   +2 more
openaire   +1 more source

Focus in graphical user interfaces

Proceedings of the 1st international conference on Intelligent user interfaces - IUI '93, 1993
Manuel A. Pérez-Quiñones   +1 more
openaire   +1 more source

The Graphical User Interface

1999
In this chapter we describe the graphical user interface that we have developed for our animation system. The purpose of the user interface is to make it easy for the animator to initialize animations and to control the behaviors of the artificial fishes at the low level, i.e., the physics level, and at the high level, i.e., the motivation level.
openaire   +1 more source

Graphical user interfaces

2017
Andrew P. King, Paul Aljabar
openaire   +1 more source

Graphical User Interface

2021
Andreas Öchsner, Resam Makvandi
openaire   +1 more source

Towards end-user development of graphical user interfaces for internet of things

Future Generation Computer Systems, 2020
Boris Magnusson
exaly  

Graphical User Interfaces

2013
This chapter will explain the basic components of a graphical user interface (GUI) and how to use them in Java applications. We will begin to explore the different types of relationships between classes and document both the classes and their relationships using the Unified Modeling Language (UML).
openaire   +1 more source

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