Results 251 to 260 of about 184,966 (290)
Some of the next articles are maybe not open access.
2002
In the preceding two chapters, the implementation of the data and network tier for version 2.0 of the Denny’s DVDs application were discussed in detail. Now it is time to deal with the final development tier: the user interface. In the larger scheme of things, this places us in the overall application tier shown in Figure 6-1.
Mehran Habibi +2 more
openaire +1 more source
In the preceding two chapters, the implementation of the data and network tier for version 2.0 of the Denny’s DVDs application were discussed in detail. Now it is time to deal with the final development tier: the user interface. In the larger scheme of things, this places us in the overall application tier shown in Figure 6-1.
Mehran Habibi +2 more
openaire +1 more source
Focus in graphical user interfaces
Proceedings of the 1st international conference on Intelligent user interfaces - IUI '93, 1993Manuel A. Pérez-Quiñones +1 more
openaire +1 more source
1999
In this chapter we describe the graphical user interface that we have developed for our animation system. The purpose of the user interface is to make it easy for the animator to initialize animations and to control the behaviors of the artificial fishes at the low level, i.e., the physics level, and at the high level, i.e., the motivation level.
openaire +1 more source
In this chapter we describe the graphical user interface that we have developed for our animation system. The purpose of the user interface is to make it easy for the animator to initialize animations and to control the behaviors of the artificial fishes at the low level, i.e., the physics level, and at the high level, i.e., the motivation level.
openaire +1 more source
Towards end-user development of graphical user interfaces for internet of things
Future Generation Computer Systems, 2020Boris Magnusson
exaly
2013
This chapter will explain the basic components of a graphical user interface (GUI) and how to use them in Java applications. We will begin to explore the different types of relationships between classes and document both the classes and their relationships using the Unified Modeling Language (UML).
openaire +1 more source
This chapter will explain the basic components of a graphical user interface (GUI) and how to use them in Java applications. We will begin to explore the different types of relationships between classes and document both the classes and their relationships using the Unified Modeling Language (UML).
openaire +1 more source

