Results 191 to 200 of about 282,189 (232)
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Graphics Processing Units for Handhelds
Proceedings of the IEEE, 2008During the past few years, mobile phones and other handheld devices have gone from only handling dull text-based menu systems to, on an increasing number of models, being able to render high-quality three-dimensional graphics at high frame rates. This paper is a survey of the special considerations that must be taken when designing graphics processing ...
T. Akenine-Moller, J. Strom
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Energy Consumption Analysis on Graphics Processing Units
2014 13th International Symposium on Distributed Computing and Applications to Business, Engineering and Science, 2014In this paper, we propose to investigate the compromise of the relative gains between the computation time and the energy consumption on Graphics Processing Unit (GPU).The energy consumed by GPU can not be neglected anymore, even if code acceleration is the main target.
Cheik Ahamed, Abal-Kassim, Magoules, F.
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Triangular matrix inversion on Graphics Processing Unit
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis, 2009Dense matrix inversion is a basic procedure in many linear algebra algorithms. A computationally arduous step in most dense matrix inversion methods is the inversion of triangular matrices as produced by factorization methods such as LU decomposition. In this paper, we demonstrate how triangular matrix inversion (TMI) can be accelerated considerably by
RIES, FLORIAN +3 more
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Mesh–particle interpolations on graphics processing units and multicore central processing units
Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences, 2011Particle–mesh interpolations are fundamental operations for particle-in-cell codes, as implemented in vortex methods, plasma dynamics and electrostatics simulations. In these simulations, the mesh is used to solve the field equations and the gradients of the fields are used in order to advance the particles.
Rossinelli, Diego +2 more
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Fast single fringe-pattern processing with graphics processing unit
Applied Optics, 2019Optical interferometric techniques provide noncontact, full-field, and high-precision measurements that are very attractive in various research and application fields. Single fringe-pattern processing (SFPP) is often required when measuring fast phenomena, which contain multiple steps including noise removal, phase demodulation, and unwrapping. However,
Haixia, Wang +4 more
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Graphics Processing Unit Technology
2015Graphics chips started as fixed-function graphics pipelines. Over the years, these graphic chips became programmable, which led Nvidia Corporationto introduce the first graphics processing unit (GPU) at the end of the last century. Nvidia realized the potential in bringing this performance to the largest scientific and research community and decided to
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Grapical future [Graphics processing units]
Engineering & Technology, 2009The future of computing is something that is very much on the mind of nVidia CEO Jen-Hsun Huang, not least because he thinks his company is going to have a hand in it. As a maker of graphics processing units (GPUs), nVidia has had more of a walk-on role in the PC. If you want to run games, then you need a fast GPU.
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FDTD Calculations using Graphical Processing Units
IEEE/ACES International Conference on Wireless Communications and Applied Computational Electromagnetics, 2005., 2005This paper deals with using tools commonly available to programmers to implement the finite difference time domain (FDTD) calculations using video cards. In the past few years developments in the field of graphic processing units (CPU's) for video cards have vastly outpaced their general central processing unit (CPU) counterparts.
M.J. Inman, A.Z. Elsherbeni, C.E. Smith
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Graphical Processing Units for Quantum Chemistry
Computing in Science & Engineering, 2008The paper provide a brief overview of electronic structure theory and details the implementation of quantum chemistry methods on a graphical processing unit. The paper also analyze algorithm performance in terms of floating-point operations and memory bandwidth, and assess the adequacy of single-precision accuracy for quantum chemistry applications.
Ivan S. Ufimtsev, Todd J. Martínez
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Spherical interpolation over graphic processing units
Proceedings of the ACM SIGSPATIAL Second International Workshop on High Performance and Distributed Geographic Information Systems, 2011Spatial interpolation is a widely used GIS function for estimating values at locations where observed values are not available or adequate. One popular method for spatial interpolation is inverse distance weighted, which calculates estimated values based on a weighted sum of the values of a number of nearest neighbors that have observed values.
Fei Ye +4 more
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