Results 31 to 40 of about 5,789,969 (312)
Recent hand tracking systems and wearable haptic devices have contributed to enhancing user experience in virtual environments. However, controllers are still prevalent in virtual reality (VR) games as a main interaction device.
H. Moon, Grady Orr, M. Jeon
semanticscholar +1 more source
Gesture Recognition and Hand Tracking for Anti-Counterfeit Palmvein Recognition
At present, COVID-19 is posing a serious threat to global human health. The features of hand veins in infrared environments have many advantages, including non-contact acquisition, security, privacy, etc., which can remarkably reduce the risks of COVID ...
Jiawei Xu, Lu Leng, Byung-Gyu Kim
doaj +1 more source
Gesture Recognition of Sign Language Alphabet Using a Magnetic Positioning System
Hand gesture recognition is a crucial task for the automated translation of sign language, which enables communication for the deaf. This work proposes the usage of a magnetic positioning system for recognizing the static gestures associated with the ...
Matteo Rinalduzzi +7 more
doaj +1 more source
HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing [PDF]
Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user’s hands or hand-held controllers while they are inside the field of view.
Paul Streli +3 more
semanticscholar +1 more source
Real-time, long-term hand tracking with unsupervised initialization [PDF]
This paper proposes a complete tracking system that is capable of long-term, real-time hand tracking with unsupervised initialization and error recovery. Initialization is steered by a three-stage hand detector, combining spatial and temporal information.
Ledda, Alessandro +2 more
core +2 more sources
A dynamic model for real-time tracking of hands in bimanual movements [PDF]
The problem of hand tracking in the presence of occlusion is addressed. In bimanual movements the hands tend to be synchronised effortlessly. Different aspects of this synchronisation are the basis of our research to track the hands.
Shamaie, Atid, Sutherland, Alistair
core +2 more sources
Measurements by A LEAP-Based Virtual Glove for the Hand Rehabilitation
Hand rehabilitation is fundamental after stroke or surgery. Traditional rehabilitation requires a therapist and implies high costs, stress for the patient, and subjective evaluation of the therapy effectiveness.
Giuseppe Placidi +3 more
doaj +1 more source
In hazardous environments, where conditions present risks for humans, the maintenance and interventions are often done with teleoperated remote systems or mobile robotic manipulators to avoid human exposure to dangers.
Krzysztof Adam Szczurek +4 more
doaj +1 more source
Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience [PDF]
With the rising interest in Virtual Reality and the fast development and improvement of available devices, new features of interactions are becoming available. One of them that is becoming very popular is hand tracking, as the idea to replace controllers
Jan-Niklas Voigt-Antons +3 more
semanticscholar +1 more source
Online generative model personalization for hand tracking
Anastasia Tkach +4 more
semanticscholar +3 more sources

