Results 1 to 10 of about 69,362 (288)
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2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2008
We overview a new approach for displaying meteorological information in which weather features extracted from weather maps are rendered haptically. This weather display enables users to feel the weather at the geographic locality indicated by the position of the interface cursor.
Chaehyun Lee +2 more
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We overview a new approach for displaying meteorological information in which weather features extracted from weather maps are rendered haptically. This weather display enables users to feel the weather at the geographic locality indicated by the position of the interface cursor.
Chaehyun Lee +2 more
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IEEE Transactions on Haptics, 2016
The papers in this special section is to focus on the deployment of haptics in the field of neuroscience. The neuroscience of haptics has made many breakthroughs over the last six or so decades and these scientific advances are now being leveraged to develop new therapies for patients suffering from sensorimotor disorders and new technologies to ...
Ingvars Birznieks +3 more
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The papers in this special section is to focus on the deployment of haptics in the field of neuroscience. The neuroscience of haptics has made many breakthroughs over the last six or so decades and these scientific advances are now being leveraged to develop new therapies for patients suffering from sensorimotor disorders and new technologies to ...
Ingvars Birznieks +3 more
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2014 IEEE 13th International Workshop on Advanced Motion Control (AMC), 2014
The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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The paradigm of 21st century is clearly different from 20th century. This is shift from mass production based on standardization to small number and wide variety of production. To take the paradigm shift, any production system should have force control providing high adaptability inside.
Kouhei Ohnishi +2 more
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Proceedings of the 2012 Virtual Reality International Conference, 2012
We propose a haptic interface for touching 3DCG models based on the tactile copy & paste technology. In case of conventional systems for providing haptic sensation of touching virtual objects, it is challenging to reproduce realistic surface textures of objects. By scanning vibrotactile stimulation as audio signals, we realized recording of textures of
Yuta Takeuchi +3 more
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We propose a haptic interface for touching 3DCG models based on the tactile copy & paste technology. In case of conventional systems for providing haptic sensation of touching virtual objects, it is challenging to reproduce realistic surface textures of objects. By scanning vibrotactile stimulation as audio signals, we realized recording of textures of
Yuta Takeuchi +3 more
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Proceedings of the 2nd international conference on Tangible and embedded interaction, 2008
This paper explores situations in which interfaces may be improved or simplified by switching feedback modalities. Due to availability of and familiarity with audio/visual technologies, many interfaces provide feedback via audio/visual pathways when a haptic pathway would best serve. The authors present a series of interface designs in which simple and
Angela Chang +3 more
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This paper explores situations in which interfaces may be improved or simplified by switching feedback modalities. Due to availability of and familiarity with audio/visual technologies, many interfaces provide feedback via audio/visual pathways when a haptic pathway would best serve. The authors present a series of interface designs in which simple and
Angela Chang +3 more
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Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology, 2008
A new wearable haptic system is proposed for interactive immersive Virtual Reality (VR) installations. The core of the system is a common cooling CPU fan attached to a user hand, tracked in 3D, and operated from a host computer. The proposed system is suitable for entertainment applications where immersed VR users interact with fuzzy, cloud-like or ...
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A new wearable haptic system is proposed for interactive immersive Virtual Reality (VR) installations. The core of the system is a common cooling CPU fan attached to a user hand, tracked in 3D, and operated from a host computer. The proposed system is suitable for entertainment applications where immersed VR users interact with fuzzy, cloud-like or ...
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2012
This paper describes a transparent haptic feedback interface composed of a transparent haptic actuator and a transparent pressure sensor. The transparency values of the haptic actuator and the pressure sensor are 0.81 and 0.95 respectively. Since the pressure sensor is like a thin film, the haptic actuator is overlaid with the sensor film.
Youngsung Kim, Suntak Park, Ki-Uk Kyung
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This paper describes a transparent haptic feedback interface composed of a transparent haptic actuator and a transparent pressure sensor. The transparency values of the haptic actuator and the pressure sensor are 0.81 and 0.95 respectively. Since the pressure sensor is like a thin film, the haptic actuator is overlaid with the sensor film.
Youngsung Kim, Suntak Park, Ki-Uk Kyung
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ACM SIGGRAPH 2007 posters, 2007
Nowadays, we can interact with humans or objects even if they are located in remote places or in virtual environments. In these interactions, we can watch, listen, touch, and move objects. However, the properties of an object are not present in conventional systems.
Katsunari Sato +3 more
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Nowadays, we can interact with humans or objects even if they are located in remote places or in virtual environments. In these interactions, we can watch, listen, touch, and move objects. However, the properties of an object are not present in conventional systems.
Katsunari Sato +3 more
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Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, 2012
This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces.
Camille Moussette +2 more
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This studio proposes to tangibly explore the world of haptics to develop a greater understanding and sensitivity to this emerging field. The first part of the studio focuses on general knowledge about haptics, haptic and multimodal perception in humans, and key advances in actuator and sensor technologies to develop haptic interfaces.
Camille Moussette +2 more
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ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012
In this project, we propose an interactive content creation and editing system for haptic-enabled 3D content by drawing shapes in the air and copying and pasting surface textures. To achieve realistic haptic interaction, we create a data structure for haptic content using three kinesthetic layers and a tactile layer.
Sho Kamuro +3 more
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In this project, we propose an interactive content creation and editing system for haptic-enabled 3D content by drawing shapes in the air and copying and pasting surface textures. To achieve realistic haptic interaction, we create a data structure for haptic content using three kinesthetic layers and a tactile layer.
Sho Kamuro +3 more
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