Results 161 to 170 of about 1,534,598 (250)

Volumetric Inverse Rendering via Neural Radiative Transfer

open access: yesComputer Graphics Forum, EarlyView.
Abstract Volumetric inverse rendering seeks to recover the optical properties of participating media from images. Existing approaches either rely on differentiable stochastic light transport simulation, which require substantial algorithmic effort, or use simplified models that fail to capture global illumination.
Ntumba Elie Nsampi   +4 more
wiley   +1 more source

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

SELAM: selective ECC-based lightweight authentication for the internet of medical things. [PDF]

open access: yesSci Rep
Julaihi AA   +6 more
europepmc   +1 more source

Goode Hash ties broomcorn

open access: yes
Goode Hash sits in chair and ties a bundle of broomcorn stalks together to make a broom.
Hash, Goode
core  

Alternating Spatial‐Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley   +1 more source

Advances in 4D Representation: Geometry, Motion, and Interaction

open access: yesComputer Graphics Forum, EarlyView.
We survey 4D representation through three key pillars — geometry, motion, and interaction — offering a selective, representation‐centric perspective to guide researchers in choosing and customizing the right 4D representation for their tasks. Abstract We present a survey on 4D generation and reconstruction, a fast‐evolving subfield of computer graphics
M. Zhao   +7 more
wiley   +1 more source

Quantized neural representation for lossy cryo-EM compression. [PDF]

open access: yesBioinformatics
Duan X   +8 more
europepmc   +1 more source

Doing Item Reviewing in and Through Interaction: What It Takes to Problematize and Revise a Language Test Item

open access: yesInternational Journal of Applied Linguistics, EarlyView.
ABSTRACT This study brings an interactional perspective to item reviewing (IR) as one of the critical language test construction stages by using conversation analysis. Drawing on video recordings of IR sessions in an English preparatory school at the tertiary level, it examines how EFL teachers problematize and revise syllabus‐based language test items
Hümeyra Can, Çiler Hatipoğlu
wiley   +1 more source

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