Results 41 to 50 of about 82 (72)

HIPERREALITAS KONSUMSI TANDA DAN MAKNA PADA TRENDING FASHION JILBAB OLEH MAHASISWI

open access: yesFikri : Jurnal Kajian Agama, Sosial dan Budaya, 2020
The study objective is to examine the excessive consumption of jilbab fashion trends by university students. This research is a descriptive study with qualitative methods and determined informants using purposive sampling. The researchers use primary and secondary both data all were collected through interviews, observation, and documentation.
Okta Hadi Nurcahyono   +2 more
openaire   +2 more sources

IKLAN DAN HIPER-REALITAS PEREMPUAN

open access: yesNirmana, 2004
Advertisment is a hiperrealistic reality discourse. Imaging in advertisement always related with aesthetic creativity%2C wich is subject to reality but not reality itself.
Sri Wiryanti B.U.
doaj  

Silang Budaya Lokal, Hiperealitas, dan Komodifikasi Identitas Tionghoa-Jawa di Tulungagung, Kediri, dan Blitar

open access: yesJurnal Ilmu Sosial dan Humaniora
Penelitian ini bertujuan untuk mengungkapkan, mengeksplorasi, dan mendeskripsikan etnis Tionghoa-Jawa dalam membangun peradaban dan juga faktor penghambat dan pendukungnya.
Nurul Baiti Rohmah   +2 more
doaj   +1 more source

DARI SIMULASI REALITAS SOSIAL HINGGA HIPER-REALITAS VISUAL: Tinjauan Komunikasi Virtual Melalui Sosial Media di Cyberspace

open access: yesProfetik, 2015
In this postmodern era, technology has growing very rapidly so as to bring peoples into the digital world (cyberspace), a new space to present a virtual and provide free space for each individual to take any action which lasts reality simulation.
Yanti Dwi Astuti
doaj   +2 more sources

RETHINKING USWAH HASANAH: Etika Dakwah dalam Bingkai Hiperrealitas

open access: yesJurnal Ilmu Dakwah, 2017
<p>This paper aimed to discusses the activity of preaching (dakwah) as being part of the imaging world. The phenomenon is about dai as the advertisement representative from moslem fashion in media. The existence of media behind preaching makes it as a part of media industry.
openaire   +2 more sources

Perilaku Konsumtif: Non-professional Player pada Game Online Mobile Legends di Kota Malang

open access: yesJurnal Socius: Journal of Sociology Research and Education
Salah satu game online yang peminatnya cukup tinggi adalah Mobile Legends. Aksesibilitasnya memudahkan bagi setiap kalangan untuk bermain dan menyebabkan kompetisi antar player semakin tinggi.
Afif Muhammad Athii'uullah, Nur Hadi
doaj   +1 more source

Hiperrealitas Musik dalam Peluang Pedagogis di Era Disrupsi

open access: yesJurnal Pengabdian Masyarakat dan Riset Pendidikan
This article examines the transformation of music's meaning and function in the digital disruption era through the lens of Jean Baudrillard’s hyperreality framework. Algorithmically curated digital music such as "Focus Mode" or "Lo-fi to Study To" playlists has shifted from being an aesthetic expression to becoming a simulated affective instrument ...
null Bayu Aji Wicaksono   +2 more
openaire   +1 more source

Flexing Sebagai Simulasi Mesin Hasrat dan Fragmentasi Tubuh Generasi Z

open access: yesJurnal Socius: Journal of Sociology Research and Education
Flexing sering dilakukan oleh Generasi Z di media sosial Instagram. Tindakan ini dilakukan sebagai cara mereka mendapatkan pengakuan dari orang lain khususnya followers sekaligus menegaskan identitas sosialnya.
Evayanti Yuliana Putri, Dien Vidia Rosa
doaj   +1 more source

Representasi Hiperrealitas Dalam Film Not Okay

open access: yes
The film entitled Not Okay is a film produced by Searchlight Picture which will be released on digital platforms such as Hulu and Disney+ in July 2022. This film, directed by Quinn Shephard, features Danni who lied to all of America by claiming to be a survivor of the Paris bombings. Implicitly, this film also projects the concept of hyperreality which
openaire   +1 more source

Előszó

open access: yesElpis, 2019
Huszadik számunk témája a játék fenomenológiai megközelítése. A témaválasztás ötletét a Magyar Fenomenológiai Egyesület és az ELTE BTK Filozófia Intézetének 2018 áprilisában megrendezett konferenciája adta, mely A játék mint sajátos fenomén nevet ...
Kosztasz Rosta
doaj  

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