Results 111 to 120 of about 7,755 (225)

Effect of Individualized Head-Related Transfer Functions on Distance Perception in Virtual Reproduction for a Nearby Sound Source

open access: yesArchives of Acoustics, 2019
The head-related transfer function (HRTF) is dependent on the position of the sound source (both direction and distance) and is also affected by individual anatomical parameters.
Guangzheng YU, Liliang WANG
doaj   +1 more source

HRTF Adjustments with Audio Quality Assessments

open access: yesArchives of Acoustics, 2013
Abstract There are an increasing number of binaural systems embedded with head-related transfer functions (HRTFs), so listeners can experience virtual environments via conventional stereo loudspeakers or head- phones. As HRTFs vary from person to person, it is difficult to select appropriated HRTFs from already existing databases for users.
Shu-Nung YAO, Li Jen CHEN
openaire   +2 more sources

"Sitting too close to the screen can be bad for your ears": A study of audio-visual location discrepancy detection under different visual projections [PDF]

open access: yes, 2001
In this work, we look at the perception of event locality under conditions of disparate audio and visual cues. We address an aspect of the so called “ventriloquism effect” relevant for multi-media designers; namely, how auditory perception of event ...
Brewster, S.A., Walker, A.
core   +1 more source

Subjective Evaluation of Three Headphone-Based Virtual Sound Source Positioning Methods Including Differential Head-Related Transfer Function

open access: yesArchives of Acoustics, 2016
This paper analyses the performance of Differential Head-Related Transfer Function (DHRTF), an alternative transfer function for headphone-based virtual sound source positioning within a horizontal plane. This experimental one-channel function is used to
Dominik STOREK   +2 more
doaj   +1 more source

Rapid Auditory System Adaptation Using a Virtual Auditory Environment

open access: yesi-Perception, 2011
Various studies have highlighted plasticity of the auditory system from visual stimuli, limiting the trained field of perception. The aim of the present study is to investigate auditory system adaptation using an audio-kinesthetic platform.
Gaëtan Parseihian, Brian FG Katz
doaj   +1 more source

A Review on Head-Related Transfer Function Generation for Spatial Audio

open access: yesApplied Sciences
A head-related transfer function (HRTF) is a mathematical model that describes the acoustic path between a sound source and a listener’s ear. Using binaural synthesis techniques, HRTFs play a crucial role in creating immersive audio experiences through ...
Valeria Bruschi   +6 more
doaj   +1 more source

Real-time dynamic image-source implementation for auralisation [PDF]

open access: yes, 2013
This paper describes a software package for auralisation in inter- active virtual reality environments. Its purpose is to reproduce, in real time, the 3D soundfield within a virtual room where listener and sound sources can be moved freely.
Campos, Guilherme   +6 more
core  

Modeling the Contralateral HRTF

open access: yes, 1999
We show how the contralateral head-related transfer function (HRTF) can be modeled by a simple transformation of the ipsilateral HRTF. Components of the transformation are based on a spherical model of the listener's head. Listening tests reveal that the average localization error introduced by the model is approximately 5 degree.
Avendano, Carlos   +2 more
openaire   +1 more source

Computational modelling of head-related transfer function

open access: yesArchives of Acoustics, 2014
Measuring the Head-Related Transfer Function (HRTF) is an efficient method that takes into consideration the influence of the human body on the sound spectrum. The data base used in reproduction of the sound source position is built using the measurement
Andrzej B. DOBRUCKI   +1 more
doaj  

Analysis of binaural cue matching using ambisonics to binaural decoding techniques [PDF]

open access: yes, 2017
Last year Google enabled spatial audio in head-tracked 360 videos using Ambisonics to binaural decoding on Android mobile devices. There was some early criticism of the 1st order to binaural conversion employed by Google, in terms of the quality of ...
Wiggins, Bruce
core  

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