Deep Learning‐Driven Modeling of Dynamic Acoustic Sensing in Biomimetic Soft‐Robotic Pinnae
ABSTRACT Biological function often depends on complex mechanisms of a dynamic, time‐variant nature. An example is certain bat species (horseshoe bats—Rhinolophidae) that use intricate pinna musculatures to execute a variety of pinna deformations. While prior work has indicated the potential significance of these motions for sensory information encoding,
Sounak Chakrabarti, Rolf Müller
wiley +1 more source
Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality
The process of listening to an audiobook is usually a rather passive act that does not require an active interaction. If spatial interaction is incorporated into a storytelling scenario, can open. Possibilities of a novel experience which allows an active participation might affect the user‐experience.
Michele Geronazzo +8 more
wiley +1 more source
Do you hear where I hear?: Isolating the individualized sound localization cues.
It is widely acknowledged that individualized head-related transfer function (HRTF) measurements are needed to adequately capture all of the 3D spatial hearing cues.
Griffin David Romigh, Brian D Simpson
doaj +1 more source
Virtual Audio - Three-Dimensional Audio in Virtual Environments [PDF]
Three-dimensional interactive audio has a variety ofpotential uses in human-machine interfaces. After lagging seriously behind the visual components, the importance of sound is now becoming increas-ingly accepted.
Adler, Daniel
core +1 more source
Reconstruction of three‐dimensional sound field system based on machine learning method
This research enhances 3D audio system reconstruction by developing a neural network model for optimal speaker signal allocation based on actual playback environments. The proposed model, trained with TensorFlow, significantly reduces mean square error and computation time by 25.27%, thereby improving computational efficiency and error performance in ...
Wei Zhang +3 more
wiley +1 more source
Spectral cues are necessary to encode azimuthal auditory space in the mouse superior colliculus. [PDF]
Sound localization plays a critical role in animal survival. Three cues can be used to compute sound direction: interaural timing differences (ITDs), interaural level differences (ILDs) and the direction-dependent spectral filtering by the head and ...
Feldheim, David A +3 more
core +1 more source
Direction of Arrival with One Microphone, a few LEGOs, and Non-Negative Matrix Factorization [PDF]
Conventional approaches to sound source localization require at least two microphones. It is known, however, that people with unilateral hearing loss can also localize sounds. Monaural localization is possible thanks to the scattering by the head, though
Badawy, Dalia El, Dokmanić, Ivan
core +2 more sources
Objective: This article establishes normative values for children and analyzes test–retest results for a new test, the Spatial Processing of Sentences in Noise in Portuguese (PROSER). Methods: To establish normative criteria, we evaluated 66 Brazilian Portuguese‐speaking children aged 7–10 years using audiological assessments, school performance tests,
Leticia Reis Borges-Ifanger +3 more
wiley +1 more source
Head-related Impulse Response Cues for Spatial Auditory Brain-computer Interface
This study provides a comprehensive test of a head-related impulse response (HRIR) cues for a spatial auditory brain-computer interface (saBCI) speller paradigm. We present a comparison with the conventional virtual sound headphone-based spatial auditory
Makino, Shoji +2 more
core +1 more source
Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane [PDF]
We present the results of an empirical study investigating the effect of feedback, mobility and index of difficulty on a deictic spatial audio target acquisition task in the horizontal plane in front of a user.
Brewster, S.A., Marentakis, G.N.
core +3 more sources

