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Local image-based lighting with parallax-corrected cubemaps

ACM SIGGRAPH 2012 Posters on - SIGGRAPH '12, 2012
Image-based lighting (IBL) is typically used for distant lighting represented by an infinite environment map. This technique has been used by many games. Games divide their scenes into several sectors and associate a cubemap (the environment mapping of choice due to its graphic hardware performance) to each of them.
Lagarde Sébastien, Antoine Zanuttini
openaire   +2 more sources

Densely sampled light probe sequences for spatially variant image based lighting

Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia, 2006
We present a novel technique for capturing spatially and temporally resolved light probe sequences, and using them for rendering. For this purpose we have designed and built a Real Time Light Probe; a catadioptric imaging system that can capture the full dynamic range of the lighting incident at each point in space at video frame rates, while being ...
Jonas Unger   +2 more
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High dynamic range imaging & image-based lighting

ACM SIGGRAPH 2008 classes, 2008
This class outlines recent advances in high dynamic range imaging (HDRI) - from capture to image-based lighting to display. In a hands-on approach, we show how HDR images and video can be captured, the file formats available to store them, and the algorithms required to prepare them for display on low dynamic range displays. The trade-offs at each step
Ward, Greg   +2 more
openaire   +3 more sources

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