Results 101 to 110 of about 1,021,138 (276)
A study of how immersion and interactivity drive VR learning
G. Petersen+2 more
semanticscholar +1 more source
Pathogenesis of sudden death following water immersion (immersion syndrome) [PDF]
Sympathetic activity under cold stress is investigated. Predominantly vagal cardio-depressive reflexes are discussed besides currently known mechanisms of sudden death after water immersion. Pronounced circulatory centralization in diving animals as well
Buhring, M., Spies, H. F.
core +1 more source
Peut-on parler d’une littérature post-soviétique ?
Le but de cet article est de s’interroger sur la possibilité de parler d’une génération d’auteurs francophones post-soviétiques. La diversité des œuvres paraît si grande que l’on semble forcé de statuer sur la singularité des auteurs de cette génération.
Axel Boursier
doaj
Transforming business education: the impact of virtual reality on learning outcomes in case studies
There is a critical gap in educational research in understanding the effectiveness of written, video, and virtual reality (VR) business cases for instructional purposes. The case method is fundamental in business education, with traditional written cases
Timothy D. Hubbard
doaj +1 more source
De la présence alternée à l’absence généralisée en entreprise
Traversed by crises of identity, the researcher may have to distance himself from his field. In times of health crisis, distance is self-evident. In the case of the CIFRE, a research model that is becoming increasingly attractive in the Humanities and ...
Alexia Gignon, Amandine Mille
doaj +1 more source
Immersion Meta-Lenses at Visible Wavelengths for Nanoscale Imaging.
Immersion objectives can focus light into a spot smaller than what is achievable in free space, thereby enhancing the spatial resolution for various applications such as microscopy, spectroscopy, and lithography. Despite the availability of advanced lens
W. T. Chen+5 more
semanticscholar +1 more source
A classification of immersions of the two-sphere [PDF]
Stephen T. Smale
openalex +1 more source
The threshold of the real: A site for participatory resistance in Blast Theory's Uncle Roy all around you (2003) [PDF]
This article examines the collision of virtual and real spaces through simultaneous live and online play in Uncle Roy All Around You, and how this disruption of immersion is used to expose the habitual engagements associated with the digital interface ...
Adams, KR
core +2 more sources
This study systematically analyzes and emphasizes the importance of VR exhibition experiences, a relatively under-researched area. It examines the effects of VR exhibition experiences on presence and interaction and the influence of interaction on ...
Sungbok Chang, Jungho Suh
doaj +1 more source