Results 211 to 220 of about 15,145,029 (253)

Hybrid Biofabrication of a Hierarchically Organized Periosteum‐Inspired In Vitro Platform

open access: yesAdvanced Healthcare Materials, EarlyView.
A hybrid biofabrication strategy integrates melt electrowriting with extrusion‐based 3D bioprinting to create a hierarchically organized periosteum‐inspired in vitro platform. Spatially defined osteogenic, fibrous, and endothelial cell‐containing compartments support long‐term culture, osteogenic maturation, and CD31+ endothelial cell organization ...
Yakui Liu   +7 more
wiley   +1 more source
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Attention, time perception and immersion in games

CHI '13 Extended Abstracts on Human Factors in Computing Systems, 2013
Immersion is a phenomenon experienced whilst playing digital games. Some argue that it is linked to time perception, where gamers claim that they are losing track of time while they are immersed in the game. In this work in progress, we describe an attempt to investigate the relationship between immersion and time perception.
A. Imran Nordin   +5 more
openaire   +1 more source

Estimating the time of immersion of bodies found in water - an evaluation of a common method to estimate the minimum time interval of immersion

open access: yesRevista Espanola De Medicina Legal, 2010
Abstract The estimation of the time of immersion is a common problem in forensic medicine. In addition to several rules of thumb, which give only a rough estimation of the time of immersion, a table for estimating the minimum time interval of immersion was published in Germany about 40 years ago.
Burkhard Madea
exaly   +2 more sources

Immersion and immersion by nonsingular feedback of a discrete-time nonlinear system into a linear system

IEEE Transactions on Automatic Control, 1988
From the authors abstract: ``We consider an analytic discrete-time nonlinear system. Necessary and sufficient conditions for immersion of the system into a linear system are given. A similar approach can also be applied to continuous-time affine nonlinear systems.''
S I Marcus
exaly   +3 more sources

Immersed In Time

Visual Communication, 2007
This essay examines the experience of immersion in time and the curiously contemplative kind of `distraction' that is so carefully and variously evinced in many contemporary art installations.
openaire   +1 more source

Immersions of space-time

Canadian Journal of Physics, 1969
It is shown that space-time can be regarded as a 4-dimensional subspace of a conformally flat, 6-dimensional space, or of a flat, 8-dimensional space. The group of isometries of the tangent spaces of the 6-dimensional space is O(4, 2), which has recently been used to describe elementary particles.
openaire   +1 more source

Immersive Telepresence: Transcending Space and Time

2012 International Symposium on Ubiquitous Virtual Reality, 2012
With increasing economic globalization and workforcemobilization, there is a strong need for research anddevelopment of advanced infrastructures and tools to bringimmersive experience into telecommunication so people acrossgeographically distributed sites can interact collaboratively ina natural way.
openaire   +1 more source

Real-Time 3D Rendering and Immersion

2018
People’s perception and experience of landscape plays a critical role in the social construction of these spaces—in how individuals and societies understand, value, and use landscapes. Perception and experience should, therefore, be an integral part of environmental modeling and geodesign. With the natural interaction afforded by Tangible Landscape and
Anna Petrasova   +4 more
openaire   +1 more source

Real-time gait control for partially immersed bipeds

Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015
Physics-based animation is an increasingly studied subject of computer animation because it allows natural interactions with the virtual environment. Though some existing motion controllers can handle the simulation of interactions between a character and a liquid, only few methods focus on the simulation of the locomotion of immersed bipeds.
Samuel Carensac   +2 more
openaire   +1 more source

Real-time pointing gesture recognition for an immersive environment

Sixth IEEE International Conference on Automatic Face and Gesture Recognition, 2004. Proceedings., 2004
We present an algorithm for the real-time detection and interpretation of pointing gestures, performed with one or both arms. The pointing gestures are used as an intuitive tracking interface for a user interacting with an immersive virtual environment.
Roland Kehl, Luc Van Gool
openaire   +1 more source

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