Results 281 to 290 of about 400,609 (337)
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Immersive technologies and consumer behavior: A systematic review of two decades of research

Australian Journal of Management, 2023
Immersive technologies, including augmented reality (AR), virtual reality (VR), mixed reality (MR), and three-dimensional (3D) views, are digitally expanding consumers’ reality, enabling never-before-seen experiences. As these technologies transform from
Anupama Ambika, H. Shin, Varsha Jain
semanticscholar   +1 more source

The Space of Immersions Parallel to a given Immersion

Journal of the London Mathematical Society, 1994
In this paper we consider immersions \(f:M^ m \to \mathbb{R}^{m + k}\) with trivial normal holonomy group. If the endpoints of a parallel normal field on \(M\) are not focal points then they determine an immersion of \(M\) into \(\mathbb{R}^{m + k}\) with the same focal set as \(f\).
Carter, Sheila, Şentürk, Zerrin
openaire   +2 more sources

Adding immersive virtual reality to a science lab simulation causes more presence but less learning

Learning and Instruction, 2017
Virtual reality (VR) is predicted to create a paradigm shift in education and training, but there is little empirical evidence of its educational value.
G. Makransky   +2 more
semanticscholar   +1 more source

Induced Immersions

2012
info:eu-repo/semantics ...
Rémy Belmonte   +2 more
openaire   +3 more sources

Immersive netnography: a novel method for service experience research in virtual reality, augmented reality and metaverse contexts

Journal of Service Management, 2022
PurposeAs immersive technologies gain wider adoption, contemporary service researchers are tasked with studying their service experiences in ways that preserve and attend to their holistic and human characteristics.
R. Kozinets
semanticscholar   +1 more source

Transforming education through artificial intelligence and immersive technologies: enhancing learning experiences

Interactive Learning Environments
The integration of artificial intelligence (AI) and immersive technologies, such as virtual reality (VR) and augmented reality (AR), is reshaping the educational landscape by offering personalized, interactive, and engaging learning experiences.
Dan Wang, Xi Huang
semanticscholar   +1 more source

Open-TeleVision: Teleoperation with Immersive Active Visual Feedback

Conference on Robot Learning
Teleoperation serves as a powerful method for collecting on-robot data essential for robot learning from demonstrations. The intuitiveness and ease of use of the teleoperation system are crucial for ensuring high-quality, diverse, and scalable data.
Xu-Xin Cheng   +4 more
semanticscholar   +1 more source

An immersive labyrinth

2015 IEEE Virtual Reality (VR), 2015
We have developed a 3D VR digital heritage App providing a virtual experience of an elaborate labyrinth that existed in the gardens of the Chateau de Versailles in the 17th and 18th centuries. We are now taking this App into an immersive environment (using an Oculus Rift headset); we will report on the progress of and conclusions from this porting ...
Copper Frances Giloth, Jonathan Tanant
openaire   +1 more source

Volume: 3D reconstruction of history for immersive platforms

SIGGRAPH Posters, 2018
This paper presents Volume, a software toolkit that enables users to experiment with expressive reconstructions of archival and/or historical materials as volumetric renderings.
Or Fleisher, Shirin Anlen
semanticscholar   +1 more source

On Kaehler Immersions

Canadian Journal of Mathematics, 1972
Let be an (n + p)-dimensional Kaehler manifold of constant holomorphic sectional curvature . B. O'Neill [3] proved the following result.PROPOSITION A. Let M be an n-dimensional complex submanifold immersed in . If and if the holomorphic sectional curvature of M with respect to the induced Kaehler metric is constant, then M is totally geodesic.He also
openaire   +2 more sources

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