Nonlinear Depth Quantization Using Piecewise Linear Scaling for Immersive Video Coding [PDF]
Moving Picture Experts Group (MPEG) is developing a standard for immersive video coding called MPEG Immersive Video (MIV) and is releasing a reference software called Test Model for Immersive Video (TMIV) in the standardization process.
Dohyeon Park +4 more
doaj +4 more sources
Separated Background and Foreground Coding for MPEG Immersive Video Coding
In this paper, we propose a new coding method based on the separation of background and foreground data for the MPEG Immersive Video (MIV) coding standard.
Jaiyoung Oh +4 more
doaj +5 more sources
Adaptive Patch-Wise Depth Range Linear Scaling Method for MPEG Immersive Video Coding
The Moving Picture Experts Group (MPEG) is responsible for standardizing MPEG immersive video (MIV) for immersive video coding and is involved in research and development focusing on providing six degrees of freedom through a reference software known as ...
Sung-Gyun Lim +2 more
doaj +5 more sources
MPEG Immersive Video Coding Standard [PDF]
This article introduces the ISO/IEC MPEG Immersive Video (MIV) standard, MPEG-I Part 12, which is undergoing standardization. The draft MIV standard provides support for viewing immersive volumetric content captured by multiple cameras with six degrees of freedom (6DoF) within a viewing space that is determined by the camera arrangement in the capture ...
Adrian Dziembowski, Jill Boyce
exaly +3 more sources
Standardization Status of Immersive Video Coding [PDF]
Based on increasing availability of capture and display devices dedicated to immersive media, coding, and transmission of these media has recently become a highest-priority subject of standardization. Different levels of immersiveness are defined with respect to an increasing degree of freedom in terms of movements of the observer within the immersive ...
Jill Boyce, Wen-Hsiao Peng, Mathias Wien
exaly +3 more sources
Immersive Video Coding: Should Geometry Information Be Transmitted as Depth Maps? [PDF]
Immersive video often refers to multiple views with texture and scene geometry information, from which different viewports can be synthesized on the client side. To design efficient immersive video coding solutions, it is desirable to minimize bitrate, pixel rate and complexity. We investigate whether the classical approach of sending the geometry of a
Joel Jung +2 more
exaly +4 more sources
Hybrid Compression Method for Trained 3D Gaussian Splatting Models Based on VQ and HEVC [PDF]
3D Gaussian Splatting (3DGS) has recently emerged as an effective representation for immersive 3D scene rendering, providing high visual fidelity and real-time rendering efficiency. To support interoperable compression of trained 3DGS content, the Moving
Dong-Ha Kim +4 more
doaj +2 more sources
Advanced HEVC Screen Content Coding for MPEG Immersive Video
This paper presents the modified HEVC Screen Content Coding (SCC) that was adapted to be more efficient as an internal video coding of the MPEG Immersive Video (MIV) codec. The basic, unmodified SCC is already known to be useful in such an application. However, in this paper, we propose three additional improvements to SCC to increase the efficiency of
Adrian Dziembowski, Dawid Mieloch
exaly +2 more sources
Bypassing Depth Maps Transmission For Immersive Video Coding [PDF]
This paper addresses several downsides of the system under development in MPEG-I for coding and transmission of immersive media. We present a solution, which enables Depth-Image-Based Rendering for immersive video applications, while lifting the requirement of transmitting depth information. Instead, we estimate the depth information on the client-side
Joel Jung +2 more
exaly +4 more sources
Exploring interaction with environmental affordances in schizophrenia spectrum disorders using virtual reality [PDF]
Schizophrenia has been associated with disturbances in perceiving affordances, i.e. action possibilities offered by the environment. However, empirical research has largely relied on static laboratory tasks that poorly capture the dynamic perception ...
Marco Kramer +5 more
doaj +2 more sources

