Results 171 to 180 of about 44,821 (312)
Is There a Digital Gap in Anatomy Education: Promise Versus Practice
ABSTRACT Digital technologies are now widely embedded in anatomy education. This viewpoint discusses a potential “digital gap” in anatomy education that extends beyond the availability of technology but is shaped by disparities in perceptions, proficiency, confidence, and access among learners, educators, and institutions.
Junhua Xiao
wiley +1 more source
Pfeiffer T, Mattar N. Benefits of locating overt visual attention in space using binocular eye tracking for mixed reality applications. In: Workshop-Proceedings der Tagung Mensch & Computer 2009: Grenzenlos frei!?.
Mattar, Nikita +1 more
core
ABSTRACT Consumers' increasing environmental concerns are prompting a shift in fashion consumption, fueling the remarkable growth of the second‐hand market. Over the last decade, this trend has spurred the emergence of a plethora of online platforms dedicated to the resale of pre‐loved fashion items.
Gabriele Murtas, Giuseppe Pedeliento
wiley +1 more source
Non-immersive virtual reality games, sleep, and sedentary behavior in children. [PDF]
Souza APDS +12 more
europepmc +1 more source
ABSTRACT Some consumers exhibit aversion toward artificial intelligence (AI), particularly when it is embedded in persuasive marketing communication (MarCom). Here, we developed and validated a measure of consumer aversion to AI in MarCom and examined its downstream consequences for brand perceptions and purchase intention.
Louvins Pierre +2 more
wiley +1 more source
Design of Virtual Reality Environments to Support Learning in History Education
The fast development of immersive virtual reality (iVR) offersinnovative teaching methods, particularly in history education. Research hasexplored iVR’s pedagogical benefits and challenges, but there are few studieswith a focus on design of virtual ...
Mozelius, Peter, +3 more
core +1 more source
Correction: Construction of an evaluation index system for user satisfaction with immersive virtual reality exergaming. [PDF]
Fu J, Mou N, Gong D, Xu Y, Lu X.
europepmc +1 more source
This study explores the process chain for reverse engineering and additive manufacturing of a water pump impeller in a process plant. Key aspects include digital twin creation, CAD redesign, material certification, Hirtisation postprocessing, and performance testing. Insights highlight iterative design for improved precision and reliability.
Michael Stadler +3 more
wiley +1 more source
Immersive Virtual Reality Assessment in Multiple Sclerosis: Patient-Reported Experience and Correlates. [PDF]
Vágó A +6 more
europepmc +1 more source
Edge Fluid Turbulence Simulations of Stellarators With GRILLIX
ABSTRACT The edge fluid turbulence code GRILLIX has recently been extended from axisymmetric tokamak geometries to support 3D stellarator configurations. Following successful proof‐of‐principle simulations published in Stegmeir et al., we present here a comprehensive simulation of the Wendelstein 7‐AS stellarator.
Andreas Stegmeir +4 more
wiley +1 more source

