Results 1 to 10 of about 129,245 (304)
New results on pushdown module checking with imperfect information [PDF]
Model checking of open pushdown systems (OPD) w.r.t. standard branching temporal logics (pushdown module checking or PMC) has been recently investigated in the literature, both in the context of environments with perfect and imperfect information about ...
Laura Bozzelli
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Strategy Logic with Imperfect Information [PDF]
We introduce an extension of Strategy Logic for the imperfect-information setting, called SL ii and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, this problem is undecidable; but we introduce a syntactical class of “hierarchical instances” for which,
Raphaël Berthon +4 more
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Opacity Issues in Games with Imperfect Information [PDF]
We study in depth the class of games with opacity condition, which are two-player games with imperfect information in which one of the players only has imperfect information, and where the winning condition relies on the information he has along the play.
Bastien Maubert +2 more
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Compensation Control Strategy for Orbital Pursuit-Evasion Problem with Imperfect Information
This paper studies the orbital pursuit-evasion problem with imperfect information, including measurement noise and input delay. The presence of imperfect information will degrade the players’ control performance and lead to mission failure. To solve this
Junfeng Zhou +4 more
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Best Response Computation in Multiplayer Imperfect-Information Stochastic Games
Computing a best response is a fundamental task in game theory. One of its uses is to compute the degree of approximation error of an approximation of Nash equilibrium strategies.
Sam Ganzfried
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A Multi-Domain Anti-Jamming Scheme Based on Bayesian Stackelberg Game With Imperfect Information
To deal with the smart jammer which can sense the legitimate communication and adjust its jamming policy, an anti-jamming game scheme is proposed in this paper to jointly optimize the transmission power and frequency hopping period. Considering that both
Yongcheng Li +3 more
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Navigability with Imperfect Information
The article studies navigability of an autonomous agent in a maze where some rooms may be indistinguishable. In a previous work the authors have shown that the properties of navigability in such a setting depend on whether an agent has perfect recall.
Kaya Deuser, Pavel Naumov
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Human Strategic Decision Making in Parametrized Games
Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms.
Sam Ganzfried
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Incomplete and imperfect information for sales compensation
Sales force compensation represents the fix and / or variable payment by the company. To compensate agents based on the results, the company set a goal which is brought to their attention through the compensation plan. Applying the model of moral hazard,
Raluca Valeanu
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Biding Strategy in Restructured Environment of Power Market Using Game Theory [PDF]
In the restructured environment of electricity market, firstly the generating companies and the customers are looking for maximizing their profit and secondly independent system operator is looking for the stability of the power network and maximizing ...
J. Shadmani +3 more
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