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Mobile Collocated Interactions With Wearables
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015Research on mobile collocated interactions has been looking at situations in which collocated users engage in collaborative activities using their mobile devices, thus going from personal/individual toward shared/multiuser experiences and interactions. However, computers are getting smaller, more powerful, and closer to our bodies.
Lucero, Andrés +5 more
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Wearable Glove Interaction with Robots
2019 International Conference in Engineering Applications (ICEA), 2019This paper presents the exciting use of robotics to teach technologies in an approach that motivates the students through intuitive learning. MSc degree programme students are engaged in strong team-building, while developing and testing new algorithms for mobile robotics and electronics areas.
N. M. Fonseca Ferreira +5 more
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Paper Pocket Pets - Making Wearable Interactive Toys
Proceedings of the FabLearn Europe 2019 Conference, 2019We present Paper Pocket Pets, an approach to create personal interactive toys that children can carry along with them. Creating Paper Pocket Pets involves four activities that combine traditional crafts with digital fabrication: paper folding to create a pet; fabrication of the pet's shelter (a platform where the pet lives on); fabrication of the pet's
Stigberg, Susanne +3 more
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Lightful user interaction on smart wearables
Personal and Ubiquitous Computing, 2016Smart wearables are body-worn small devices that require novel user interaction due to its compactness and wearability. Current UI/UX of smart wearables is rooted in a smartphone-like UI/UX that is inadequate in many cases constrained by such small form factors.
Hyoseok Yoon, Se-Ho Park, Kyung-Taek Lee
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Designing for wearable and fashionable interactions
Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systems, 2020Abstract This research examines wearable, fashionable interaction design to mediate the narrative and semiotic concepts found in technology and fashion. We discuss the principles of design anthropology using Taiwan proverbs to transmit the “people-situation-reason-object” method and analyze five ...
Wei-Chen Chang, Rung-Tai Lin
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