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Continuity and Interpolation Techniques for Computer Graphics [PDF]
AbstractContinuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely match the underlying functions can be a ...
F. Pedrayes, Gustavo Patow
semanticscholar +6 more sources
Angular spline: a new approach to the interpolation problem in computer graphics
A method to interpolate ordered sets of points, based upon a new spline function, is presented. It has been derived on the basis of geometrical considerations and with parametric expressions which use a properly chosen angle as a parameter. The method has several important features, eg smoothness, continuity, flexibility, local property as well as ...
G. Alia+3 more
semanticscholar +9 more sources
Medical Image Interpolation Using Recurrent Type-2 Fuzzy Neural Network
Image interpolation is an essential process for image processing and computer graphics in wide applications to medical imaging. For image interpolation used in medical diagnosis, the two-dimensional (2D) to three-dimensional (3D) transformation can ...
Jafar Tavoosi+5 more
doaj +2 more sources
Hermite Interpolation of Scalar Fields in Computer Graphics [PDF]
Róbert Bán, Gábor Valasek
+4 more sources
Continuity and interpolation techniques for computer graphics
En aplicacions orientades als gràfics per ordinador existeix una pràctica molt comuna d'associar informació de materials a objectes 3D mitjançant l'aplicació de textures. Una vegada els models estan texturats, solen deformar-se per tal de crear noves postures, les quals poden ser més adients per a les necessitats d'una determinada escena.
Francisco González García
openalex +3 more sources
A Solution to Inverse Interpolation in Computer Graphics
Inverse solutions to interpolation techniques in computer graphics may increase the accuracy of the rendered frames. An example is the use of an arbitrary time stamp in time interpolation to evaluate the t-parameter, which in turn can be used for time-variant spatial interpolation.
Mikael Fridenfalk
openalex +2 more sources
The Planning of Straight Line Trajectory in Robotics Using Interactive Graphics [PDF]
The planning of straight line trajectory using the interactive computer graphics simulation of robot manipulator movement is discussed. This new approach to straight line motion planning improves the 'bound deviation joint paths' developed by R.
Kesheng Wang, Terje K. Lien
doaj +1 more source
TEACHING OF INTERPOLATION AND APPROXIMATION CURVES THROUGH COMPUTER SIMULATION
The use of digital tools in the education process has become a matter of course. This is particularly true in computer science lessons. Our study assesses the performance of students in higher education within each subject area of computer graphics ...
Norbert Annuš, Ondrej Takáč
doaj +1 more source
Frequency Analysis of Gradient Estimators in Volume Rendering [PDF]
Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators.
Bentum, Mark J.+2 more
core +10 more sources
Capturing outlines of generic shapes with cubic B´ezier curves using the Nelder–Mead simplex method [PDF]
We design a fast technique for fitting cubic B´ezier curves to the boundary of 2D shapes. The technique is implemented by means of the Nelder–Mead simplex procedure to optimize the control points.
A. Ebrahimi+2 more
doaj +1 more source