Results 1 to 10 of about 138,381 (273)

Continuity and Interpolation Techniques for Computer Graphics [PDF]

open access: greenComputer Graphics Forum, 2015
AbstractContinuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely match the underlying functions can be a ...
F. Pedrayes, Gustavo Patow
semanticscholar   +6 more sources

Angular spline: a new approach to the interpolation problem in computer graphics

open access: closedComputer Vision, Graphics, and Image Processing, 1987
A method to interpolate ordered sets of points, based upon a new spline function, is presented. It has been derived on the basis of geometrical considerations and with parametric expressions which use a properly chosen angle as a parameter. The method has several important features, eg smoothness, continuity, flexibility, local property as well as ...
G. Alia   +3 more
semanticscholar   +9 more sources

Medical Image Interpolation Using Recurrent Type-2 Fuzzy Neural Network

open access: yesFrontiers in Neuroinformatics, 2021
Image interpolation is an essential process for image processing and computer graphics in wide applications to medical imaging. For image interpolation used in medical diagnosis, the two-dimensional (2D) to three-dimensional (3D) transformation can ...
Jafar Tavoosi   +5 more
doaj   +2 more sources

Hermite Interpolation of Scalar Fields in Computer Graphics [PDF]

open access: goldComputer-Aided Design and Applications
Róbert Bán, Gábor Valasek
  +4 more sources

Continuity and interpolation techniques for computer graphics

open access: closed, 2013
En aplicacions orientades als gràfics per ordinador existeix una pràctica molt comuna d'associar informació de materials a objectes 3D mitjançant l'aplicació de textures. Una vegada els models estan texturats, solen deformar-se per tal de crear noves postures, les quals poden ser més adients per a les necessitats d'una determinada escena.
Francisco González García
openalex   +3 more sources

A Solution to Inverse Interpolation in Computer Graphics

open access: closed, 2014
Inverse solutions to interpolation techniques in computer graphics may increase the accuracy of the rendered frames. An example is the use of an arbitrary time stamp in time interpolation to evaluate the t-parameter, which in turn can be used for time-variant spatial interpolation.
Mikael Fridenfalk
openalex   +2 more sources

The Planning of Straight Line Trajectory in Robotics Using Interactive Graphics [PDF]

open access: yesModeling, Identification and Control, 1987
The planning of straight line trajectory using the interactive computer graphics simulation of robot manipulator movement is discussed. This new approach to straight line motion planning improves the 'bound deviation joint paths' developed by R.
Kesheng Wang, Terje K. Lien
doaj   +1 more source

TEACHING OF INTERPOLATION AND APPROXIMATION CURVES THROUGH COMPUTER SIMULATION

open access: yesІнформаційні технології і засоби навчання, 2023
The use of digital tools in the education process has become a matter of course. This is particularly true in computer science lessons. Our study assesses the performance of students in higher education within each subject area of computer graphics ...
Norbert Annuš, Ondrej Takáč
doaj   +1 more source

Frequency Analysis of Gradient Estimators in Volume Rendering [PDF]

open access: yes, 1995
Gradient information is used in volume rendering to classify and color samples along a ray. In this paper, we present an analysis of the theoretically ideal gradient estimator and compare it to some commonly used gradient estimators.
Bentum, Mark J.   +2 more
core   +10 more sources

Capturing outlines of generic shapes with cubic B´ezier curves using the Nelder–Mead simplex method [PDF]

open access: yesIranian Journal of Numerical Analysis and Optimization, 2019
We design a fast technique for fitting cubic B´ezier curves to the boundary of 2D shapes. The technique is implemented by means of the Nelder–Mead simplex procedure to optimize the control points.
A. Ebrahimi   +2 more
doaj   +1 more source

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