Results 21 to 30 of about 71,815 (243)
Developing a Parametric 3D Face Model Editing Algorithm
In the fields of computer graphics and computer vision, a great amount of research and analysis has been conducted on expression-carrying face models.
Min Pang +5 more
doaj +1 more source
Method for registration of 3D shapes without overlap for known 3D priors
In 3D registration of point clouds, the goal is to find an optimal transformation that aligns the input shapes, provided that they have some overlap. Existing methods suffer from performance degradation when the overlapping ratio between the neighbouring
P. Hu, A. Munteanu
doaj +1 more source
Extensible Implementation of Reliable Pixel Art Interpolation
Pixel art is aesthetics that emulates the graphical style of old computer systems. Graphics created with this style needs to be scaled up for presentation on modern displays. The authors proposed two new modifications of image scaling for this purpose: a
Stasik Paweł M., Balcerek Julian
doaj +1 more source
Image Sampling with Quasicrystals [PDF]
We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image.
Dodgson, Neil A. +3 more
core +4 more sources
Soft bilateral filtering volumetric shadows using cube shadow maps.
Volumetric shadows often increase the realism of rendered scenes in computer graphics. Typical volumetric shadows techniques do not provide a smooth transition effect in real-time with conservation on crispness of boundaries. This research presents a new
Hatam H Ali +2 more
doaj +1 more source
Fine-grained visualization pipelines and lazy functional languages [PDF]
The pipeline model in visualization has evolved from a conceptual model of data processing into a widely used architecture for implementing visualization systems.
Colin, Runciman +3 more
core +3 more sources
Assessment criteria for 2D shape transformations in animation [PDF]
The assessment of 2D shape transformations (or morphing) for animation is a difficult task because it is a multi-dimensional problem. Existing morphing techniques pay most attention to shape information interactive control and mathematical simplicity ...
Patterson, J., Yu, J-H.
core +1 more source
Spatial and Angular Resolution Enhancement of Light Fields Using Convolutional Neural Networks [PDF]
Light field imaging extends the traditional photography by capturing both spatial and angular distribution of light, which enables new capabilities, including post-capture refocusing, post-capture aperture control, and depth estimation from a single shot.
Gul, M. Shahzeb Khan +1 more
core +2 more sources
Conformal-Based Surface Morphing and Multi-Scale Representation
This paper presents two algorithms, based on conformal geometry, for the multi-scale representations of geometric shapes and surface morphing. A multi-scale surface representation aims to describe a 3D shape at different levels of geometric detail, which
Ka Chun Lam, Chengfeng Wen, Lok Ming Lui
doaj +1 more source
Deep Fluids: A Generative Network for Parameterized Fluid Simulations
This paper presents a novel generative model to synthesize fluid simulations from a set of reduced parameters. A convolutional neural network is trained on a collection of discrete, parameterizable fluid simulation velocity fields.
Azevedo, Vinicius C. +5 more
core +1 more source

