Results 261 to 270 of about 284,138 (307)

Learner emotions and performance in hypercasual VR games with adaptive AI difficulty

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Hypercasual virtual reality games (HVRGs) are widely regarded as cost‐effective tools for rapid skill acquisition, yet the mechanisms that optimise their effectiveness and user acceptance remain insufficiently explored. This mixed‐methods empirical study investigates how playful emotions, characterised by engagement, enjoyment and anxiety ...
Zeeshan Ahmed, Faizan Ahmad, Chen Hui
wiley   +1 more source

A recent ash dieback infection neither affects emerald ash borer performance nor triggers a substantial systemic phytochemical defense response in European ash. [PDF]

open access: yesJ Pest Sci (2004)
Eisenring M   +9 more
europepmc   +1 more source

Home - About - Disclaimer - Privacy