Results 11 to 20 of about 138,651 (177)
What Inspires Leisure Time Invention? [PDF]
This paper seeks to understand the intriguing but only sparsely explored phenomenon of “leisure time invention,” where the main underlying idea for the new product or process occurs when the inventor is away from the workplace.
Davis, Lee N. +2 more
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The Invention and Re-invention of Meta-ethics
In this article we pose three questions: 1) What are the questions that gave rise to the introduction of the concept and subdiscipline of meta-ethics? 2) What characterises the view of meta-ethics as a subdiscipline of moral philosophy? And 3) is it in fact possible to uphold a systematic distinction between normative moral philosophy and meta-ethics ...
Anders Hee Nørbjerg Poulsen +1 more
openaire +2 more sources
Designing and Structuring the Invention process [PDF]
This chapter describes how teachers can learn, design, and structure invention projects at school. Two process models are presented: project-based engineering and learning by collaborative design, highlighting knowledge creation, science, engineering ...
Sormunen, Kati +3 more
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Orchestrating invention activities through teacher’s multilayered work [PDF]
The concept of orchestration describes the teacher’s multilayered work across several learning activities when supporting students’ invention learning processes. This chapter defines the theoretical basis for orchestrating the students’ activities in the
Sormunen, Kati, Viilo, Marjut
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Framework for Technological Competence in Invention Projects [PDF]
This chapter examines invention pedagogy from the perspective of technological competence that students appropriate through participating in invention processes. We present the theoretical background and propose a framework for technological competencies
Sormunen, Kati +5 more
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Introduction : Roots and Key Elements of Invention Pedagogy [PDF]
In this chapter, we embark on a journey to invention pedagogy. The chapter describes the origins and key elements of invention pedagogy along with how and why it was developed over the course of several years of joint efforts of researchers and ...
Kangas, Kaiju +2 more
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This article examines the relationship between texts that are re-invented for different media and/or contexts including: film remakes, prequels and sequels, video games that become films and vice versa, internet mashups, and television series that move across geographical borders.
openaire +3 more sources
Epistemic Objects and Knowledge Creation in Invention Projects [PDF]
Open-ended, materially mediated invention projects offer ample opportunities for knowledge creation and multifaceted learning in educational settings.
Davies, Sini Maarit
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Developing Teachers´ Transformative Digital Agency through Invention Pedagogy In-service Training [PDF]
This chapter discusses the development of teachers’ transformative digital agency during an invention-pedagogy-themed, in-service training course. The course was a blended learning experience that included the planning, implementation, and evaluation of ...
Packalén, Markus +2 more
core +1 more source
Learning Environments for Invention Pedagogy [PDF]
Invention pedagogy requires learning environments that enable the creative activities of inventing and making in schools. Such environments include physical, virtual, and epistemic-social environments and related pedagogical conditions, which all need to
Juurola, Leenu +3 more
core +1 more source

