Results 241 to 250 of about 32,514 (274)
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Real versus facsimile reinforcers on the Iowa Gambling Task
Brain and Cognition, 2003The Iowa Gambling Task (([Bechara et al., 1994]) is an effective neuropsychological tool for the assessment of 'real-life' decision-making in a laboratory environment. It has been employed in a wide range of circumstances, though researchers have sometimes employed real money reinforcers instead of the facsimile (or 'monopoly'-type) money used by.
Caroline H, Bowman, Oliver H, Turnbull
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Instructional cues modify performance on the Iowa Gambling Task
Brain and Cognition, 2006The current study investigated whether acute alcohol intoxication produces impaired decision-making on tasks assessing ventromedial prefrontal (VMF) cortex functioning and impulsive responding. Participants completed the Iowa Gambling Task (IGT), a decision-making test targeting the VMF, and the Newman Perseveration Task (NT), a measure of impulsivity.
Iris M, Balodis +2 more
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Episodic chasing in pathological gamblers using the Iowa gambling task
Scandinavian Journal of Psychology, 2006“Chasing ones losses” is a key symptom among pathological gamblers (PGs). This study focuses on quantitative differences in episodic chasing (i.e., sequences of disadvantageous decisions within a single gambling session) between PGs and non‐pathological gamblers (NPGs).
Linnet, Jakob +3 more
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Direct versus indirect emotional consequences on the Iowa Gambling Task
Brain and Cognition, 2003The Iowa Gambling Task has been widely used in the assessment of neurological patients with ventro-mesial frontal lesions. The Iowa Group has claimed that the Gambling Task is too complex for participants to follow using cognition alone, so that participants must rely on emotion-based learning systems (somatic markers).
Oliver H, Turnbull +2 more
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Journal of Gambling Studies, 2006
The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey +2 more
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The current investigation examined performance on two laboratory-based gambling tasks, the Georgia Gambling Task (GGT; Goodie, 2003. The effects of control on betting: Paradoxical betting on items of high confidence with low value. Journal of Experimental Psychology: Learning, Memory, and Cognition, 29, 598-610) and the Iowa Gambling Task (IGT; Bechara,
Chad E, Lakey +2 more
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Decision Preceding Negativity in the Iowa Gambling Task: An ERP study
Brain and Cognition, 2011The present study aimed to investigate the slow negative potential (termed Decision Preceding Negativity, DPN, from the family of the Readiness Potential) which precedes a willed risky decision. To this end, evoked potentials preceding and following an economic choice were measured in a sample of 16 male students during the Iowa Gambling Task modified ...
Bianchin M, ANGRILLI, ALESSANDRO
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IOWA GAMBLING TASK PERFORMANCE IN CANADIAN FEDERAL OFFENDERS
2020Master of Science (MSc)
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Nanoparticle synthesis assisted by machine learning
Nature Reviews Materials, 2021Huachen Tao, Matteo Aldeghi, Tony C Wu
exaly

