Results 161 to 170 of about 437,926 (227)
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
Affinification: A Fine Approximation of Deformations
Abstract We introduce affinification, a novel method for accelerating physics‐based animation of elastic solids. During a time‐dependent simulation, our method automatically partitions the space into affine and elastic regions depending on the deformation.
A. Mercier‐Aubin +3 more
wiley +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source
Establishing Shape Correspondences: A Survey
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley +1 more source
Abstract We introduce mixed super‐circles, a position‐curvature formulation of the original dynamic 2D super‐helix model. Compared to the latter, purely curvature‐based model – the so‐called chained formulation –, the mixed formulation that we propose here drastically reduces the algorithmic complexity of the solving scheme – from quadratic to quasi ...
Emile Hohnadel +2 more
wiley +1 more source
Parallel Vectors Extraction using Bézier Clipping
Abstract In this paper, we propose a novel local feature extraction algorithm for the parallel vectors (PV) operator. Our method is based on Bézier clipping, which is a bracketing‐based root finding method that is commonly‐used in computer‐aided geometric design.
Nico Daßler, Tobias Günther
wiley +1 more source
Differentiable Randers‐Finsler Eikonal Solvers
Abstract Fast and differentiable solvers for anisotropic and asymmetric distance fields are a key primitive in geometry processing, enabling gradient‐based optimization over metrics, drift fields, and downstream objectives that depend on geodesic distances and geodesics.
Barak Gahtan +2 more
wiley +1 more source
Dynamic Wave Trains: A Procedural Approach to Spatially Varying Ocean Synthesis
In this paper, we present a high performance procedural model capable of synthesizing and rendering a virtually infinite ocean. Our method exhibits spatial variations as the orientations, speed and choppiness of the waves is parametrized for each frequencies and each point in space. The provided visual abstract exhibits a sunset rendering of a large 40
Romain Fournier +4 more
wiley +1 more source
Fast Nodal Hessian Computation for Peridynamic Fracture Simulation
A fast, exact nodal Hessian computation for Non‐Ordinary State‐Based Peridynamics is introduced through analytical simplification and a warp‐centric GPU strategy. The method accelerates preconditioned solvers and Vertex Block Descent, enabling interactive fracture simulation with physical accuracy.
Yuxiong Qin +2 more
wiley +1 more source

