Results 131 to 140 of about 157,192 (284)

Jacobian matrix and p-basis [PDF]

open access: yesBanach Center Publications, 1990
openaire   +1 more source

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

3D Character Reconstruction from Hand‐drawn Model Sheets

open access: yesComputer Graphics Forum, EarlyView.
Abstract Hand‐drawn model sheets are widely used in character design to define 3D shape and appearance through sparse multi‐view drawings. Reconstructing 3D characters from such sparse inputs has traditionally been challenging due to insufficient visual information.
Hyejeong Yoon   +3 more
wiley   +1 more source

Fast Injective Mesh Parameterization via Beltrami Coefficient Prolongation

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a highly efficient and robust method for free boundary injective parameterization of disk‐like triangle meshes with low isometric distortion. Harmonic function–based approaches, grounded in a strong mathematical framework, are widely employed.
G. Fargion, O. Weber
wiley   +1 more source

Mesh Processing Non‐Meshes via Neural Displacement Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract Mesh processing pipelines are mature, but adapting them to newer non‐mesh surface representations—which enable fast rendering with compact file size—requires costly meshing or transmitting bulky meshes, negating their core benefits for streaming applications.
Yuta Noma   +4 more
wiley   +1 more source

OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS

open access: yesComputer Graphics Forum, EarlyView.
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li   +3 more
wiley   +1 more source

Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley   +1 more source

Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients

open access: yesComputer Graphics Forum, EarlyView.
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte   +3 more
wiley   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

Establishing Shape Correspondences: A Survey

open access: yesComputer Graphics Forum, EarlyView.
Abstract Shape correspondence between surfaces in 3D is a central problem in geometry processing, concerned with establishing meaningful relations between surfaces. While all correspondence problems share this goal, specific formulations can differ significantly: Downstream applications require certain properties that correspondences must satisfy ...
A. Heuschling, H. Meinhold, L. Kobbelt
wiley   +1 more source

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