OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Gelation as a Dynamical Instability of the Smoluchowski Flow. [PDF]
Dedola M, Cademartiri L.
europepmc +1 more source
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
Visual Predictive Control for Robotics with RBF-EKF Coupled State-Disturbance Estimation and Task-Oriented K-Means Clustering. [PDF]
Ji P, Wang H, Ren W, Han Y, Cao M.
europepmc +1 more source
Affinification: A Fine Approximation of Deformations
Abstract We introduce affinification, a novel method for accelerating physics‐based animation of elastic solids. During a time‐dependent simulation, our method automatically partitions the space into affine and elastic regions depending on the deformation.
A. Mercier‐Aubin +3 more
wiley +1 more source
Visualizing stability: a sensitivity analysis framework for t-SNE embeddings. [PDF]
Zabel S, Hennig P, Nieselt K.
europepmc +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
A Hybrid Inverse Kinematics Framework for Biomimetic Redundancy Resolution in 7-DoF Humanoid Arms. [PDF]
Shi Y +5 more
europepmc +1 more source
Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom +4 more
wiley +1 more source
Friction Modeling of Tendon-driven Continuum Robots through Linear Complementarity Problem. [PDF]
Shen J, Browne B, Ha J, Chen Y.
europepmc +1 more source

