Results 191 to 200 of about 1,489 (264)
Interpolated Adaptive Linear Reduced Order Modeling for Deformation Dynamics
Abstract Linear reduced‐order modeling (ROM) is widely used for efficient simulation of deformation dynamics, but its accuracy is often limited by the fixed linearization of the reduced mapping. We propose a new adaptive strategy for linear ROM that allows the reduced mapping to vary dynamically in response to the evolving deformation state ...
Y. Tao, M. Chiaramonte, P. Fernandez
wiley +1 more source
Dual-arm admittance control using conformal geometric algebra. [PDF]
Löw T +5 more
europepmc +1 more source
Affinification: A Fine Approximation of Deformations
Abstract We introduce affinification, a novel method for accelerating physics‐based animation of elastic solids. During a time‐dependent simulation, our method automatically partitions the space into affine and elastic regions depending on the deformation.
A. Mercier‐Aubin +3 more
wiley +1 more source
First satellite-based estimate of long-lived halogenated gases radiative forcing
Whitburn S +6 more
europepmc +1 more source
A Frequency Domain Analysis of the Growth Factor-Driven Extra-Cellular-Regulated Kinase (ERK) Pathway. [PDF]
Tran NHN, Frascoli F, Clayton AHA.
europepmc +1 more source
Skeletal‐Driven Animation of Anatomical Humans via Neural Deformation Gradients
Abstract Most real‐time animation techniques for digital humans are limited to deforming the outer skin surface. Geometric skinning methods are highly efficient but struggle with artifacts such as collapsing joints or self‐intersections when animating inner anatomy along with the outer skin.
G. Nolte +3 more
wiley +1 more source
Fractional-order modeling of HIV/AIDS dynamics in the working-class population using the ABC operator. [PDF]
Sado AE, Jaleta SF, Deressa CT.
europepmc +1 more source
Stochastic Pairwise MIS for Unbiased Large‐Kernel Reuse in Real‐Time
Abstract Spatiotemporal resampling methods such as ReSTIR decrease noise in Monte Carlo rendering of dynamic content by reusing paths across frames and pixels. Standard ReSTIR reuses spatially from a small number of randomly selected neighbors. This reuse suffers when few neighbors contain contributing samples, reducing quality toward that of the ...
Trevor Hedstrom +4 more
wiley +1 more source
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev +14 more
wiley +1 more source

