Results 141 to 150 of about 13,144,199 (261)

Medial Axis Aware Learning of Signed Distance Functions

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a novel variational method to compute a highly accurate global signed distance function (SDF) to a given point cloud. To this end, the jump set of the gradient of the SDF, which coincides with the medial axis of the surface, is explicitly taken into account through a higher‐order variational formulation that enforces linear growth ...
Samuel Weidemaier   +2 more
wiley   +1 more source

Primal SPH Solver for Strongly Coupled Multiphase Simulations with High Density Ratios

open access: yesComputer Graphics Forum, EarlyView.
Abstract In recent years, the Smoothed Particle Hydrodynamics (SPH) approach has been increasingly used for multiphase simulations involving interactions between diverse materials. A critical component of an SPH simulator is the pressure solver, which not only facilitates the simulation of compressible or incompressible fluids but also handles contact ...
Jan Bender   +3 more
wiley   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

Alternating Spatial‐Temporal Optimization for Continuous Collision Detection of Signed Distance Fields

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast, robust method for continuous collision detection (CCD) directly between pairs of complex signed distance fields (SDFs). By casting CCD as an alternating spatio‐temporal optimization and driving a small set of smartly sampled surface points along SDF tangent spaces, our approach avoids dense sampling or triangle meshes ...
Rasmus Gabelgaard Nielsen, Kenny Erleben
wiley   +1 more source

Camera Splatting for Continuous View Optimization

open access: yesComputer Graphics Forum, EarlyView.
Abstract Given limited camera budgets, identifying informative views is essential for effectively reconstructing a radiance field to achieve high‐quality novel view synthesis. These views should adaptively sample the radiance field based on the geometry and view‐dependent appearance of the scene.
Gahye Lee   +5 more
wiley   +1 more source

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