Results 61 to 70 of about 9,020 (179)
A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs
Current physiotherapy services may not be effective or suitable for certain patients due to lack of motivation, poor adherence to exercises, insufficient supervision and feedback or, in the worst case, refusal to continue with the rehabilitation plan ...
Gabriel Fuertes Muñoz +3 more
doaj +1 more source
Abstract Down syndrome (DS) is the most prevalent form of intellectual disability (ID) globally, with an incidence rate of approximately 1 in 1000 births, affecting over 5 million individuals worldwide. DS is characterized by a genetic profile that predisposes individuals to a range of medical and cognitive conditions, including ID and obesity, which ...
Mohammed Selloum +20 more
wiley +1 more source
The 24-Type Tai Chi Classic Motion System Based on Kinect Motion Capture in Mobile Edge Computing
This study aims to develop an efficient 24-type Tai Chi motion recognition system by using Kinect and mobile edge computing (MEC) technology, to improve the teaching and training effect of Tai Chi.
Shufang Cao, Xiaozhou Huang
doaj +1 more source
Survey on Fall Detection and Fall Prevention Using Wearable and External Sensors
According to nihseniorhealth.gov (a website for older adults), falling represents a great threat as people get older, and providing mechanisms to detect and prevent falls is critical to improve people’s lives. Over 1.6 million U.S. adults are treated for
Yueng Santiago Delahoz +1 more
doaj +1 more source
Gait analysis is an important tool for the early detection of neurological diseases and for the assessment of risk of falling in elderly people. The availability of low-cost camera hardware on the market today and recent advances in Machine Learning ...
Justin Amadeus Albert +5 more
doaj +1 more source
Virtual reality–based cognitive training may support the maintenance of cognitive and functional domains in older adults with mild cognitive impairment. Across eight randomized controlled trials, interventions showed generally high adherence, acceptable safety, and potential benefits for executive, memory, and visuospatial function.
I. Made Dyanta Anwar +2 more
wiley +1 more source
In this research, a mobile robot system moved by intuitive gesture instructions using the flick motion is suggested. The flick motion is commonly used in operating smart phones and involves sudden and rapid motion of the hand.
Tomonori YAMAMOTO, Satoru SHIBATA
doaj +1 more source
Artificial intelligence (AI) is reshaping autonomous mobile robot navigation beyond classical pipelines. This review analyzes how AI techniques are integrated into core navigation tasks, including path planning and control, localization and mapping, perception, and context‐aware decision‐making. Learning‐based, probabilistic, and soft‐computing methods
Giovanna Guaragnella +5 more
wiley +1 more source
Kinect and 3D GIS in archaeology
This paper explores the potential of using Microsoft's Kinect to create a low-cost and portable system to virtually navigate, through a prototype 3D GIS, the digitally reconstructed ancient Maya city and UNESCO World Heritage Site of Copan in Honduras. The 3D GIS, named QueryArch3D, was developed as part of the MayaArch3D project (http://mayaarch3d.unm.
Heather Richards-Rissetto +5 more
openaire +2 more sources
Kinect TEAM: Kinesthetic Learning Applied to Mathematics Using Kinect
AbstractThe human interaction with computer can be used to create a wide range of learning technics that can be visual, animated, or interactive. Kinect can support kinesthetic pedagogical practices that can benefit students of mathematics, having also the potential of increase classroom participation, and improve the motivation of learning math ...
Orona, Héctor Manuel Ocampo +2 more
openaire +1 more source

