Results 31 to 40 of about 139,839 (302)

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Handedness with Regard to Kinematic Principles of Nasta’liq Script [PDF]

open access: yesنگره, 2014
Hand, moving the pen on paper, is a vital tool in writing and calligraphy. The counter-position of hands and differences between the right-handedness and left-handedness lead to the question of existence and qualities of a reciprocal or one-sided ...
Amin Iranpour, Ali Asghar Shirazi
doaj  

Functional clinical typology of the foot and kinematic gait parameters

open access: yesActa Gymnica, 2016
Background: The foot plays a key role in a standing posture, walking and running performance. Changes in its structure or function may alter upper segments of kinematic chain which can lead to formation of musculoskeletal disorders.
Jitka Marenčáková   +3 more
doaj   +1 more source

Acknowledgment to Reviewers of Journal of Functional Morphology and Kinesiology in 2021

open access: yesJournal of Functional Morphology and Kinesiology, 2022
Rigorous peer-reviews are the basis of high-quality academic publishing [...]
Journal of Functional Morphology Kinesiology Editorial Office
doaj   +1 more source

Communicator, Dec. 2010 [PDF]

open access: yes, 2010
Volume 23, Issue
San Jose State University, Department of Kinesiology
core   +1 more source

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

XR-Immersive Labs Improve Student Motivation to Learn Kinesiology

open access: yesFrontiers in Virtual Reality, 2021
Kinesiology is an inherently spatial discipline, both physically and visually. The use of extended reality-immersive lab activities may enhance students’ motivation to learn by enabling students to interact with visual content and illustrate and ...
Tumay Tunur   +3 more
doaj   +1 more source

Atypical Visually Guided Precision Grip Control in Middle‐Aged and Older Autistic Adults

open access: yesAutism Research, EarlyView.
ABSTRACT Sensorimotor impairments are well documented in autism spectrum disorder (ASD). However, little is known about how these difficulties present in middle‐aged and older autistic adults or how they relate to demographic factors and autistic traits.
Zheng Wang   +9 more
wiley   +1 more source

A Core Head, Neck, and Neuroanatomy Syllabus for Physical Therapy Student Education

open access: yesClinical Anatomy, EarlyView.
ABSTRACT Head, neck, and neuroanatomy are essential components of physical therapy education due to their broad clinical applications. Detailed syllabi exist for medical students, yet none have been developed for physical therapy. This study aimed to produce an International Federation of Associations of Anatomists core head, neck, and neuroanatomy ...
Stephanie J. Woodley   +4 more
wiley   +1 more source

Communicator, Oct. 2006 [PDF]

open access: yes, 2006
Volume 19, Issue
San Jose State University, Department of Kinesiology
core   +1 more source

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