Results 201 to 210 of about 4,994,265 (328)
Digital Game-Based Language Learning for Vocabulary Development
Dr. Mahjabin Chowdhury +6 more
semanticscholar +1 more source
ABSTRACT Ancient Olympia was one of the most important sanctuaries and the venue for the Olympic Games in Greek and Roman times. Its remains are located in the Olympia Terrace (Peloponnese, Greece) at the present‐day confluence of the rivers Alpheios and Kladeos at the base of Mount Kronos.
Sarah Bäumler +10 more
wiley +1 more source
Self-Supervised App-Based Speech Training for Children With Speech Sound Disorder-A Single-Case Experimental Design Study. [PDF]
Strömbergsson S +4 more
europepmc +1 more source
Purpose To characterize the epidemiology of upper extremity injuries among elite college baseball players in 1 league over 5 seasons. Methods Deidentified arm injury reports were recorded from the 2018, 2019, 2021, 2022, and 2023 Cape Cod Baseball League (CCBL) seasons.
David F. Painter +6 more
wiley +1 more source
When suffering becomes a game: a critical examination of gamification in medical education and its implications for compassion and empathy. [PDF]
Mohiyeddini C.
europepmc +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Abstract Engaging students and fostering interactions can be a challenge in large enrollment, foundational‐level, undergraduate anatomy classes. Despite the active learning environment of the anatomy laboratory, students often struggle to find study partners or even speak to fellow learners in a large classroom.
Kristin Stover +2 more
wiley +1 more source
Moving beyond neurophobia to cultivate the neuroquisitive learner
Abstract “Neurophobia,” a pervasive fear of the neurological sciences, poses a significant barrier in medical education, affecting learners and physicians worldwide. Its consequences are far‐reaching, contributing to a limited neurology workforce and diminished confidence among non‐specialists in managing neurological conditions.
Joanna R. Appel +1 more
wiley +1 more source
Internet gaming disorder symptoms and functional impairment in a non-clinical sample of adolescents and young adults in Japan. [PDF]
Tateno M +4 more
europepmc +1 more source

