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Second language (L2) gains through digital game-based language learning (DGBLL): A meta-analysis

Language Learning & Technology, 2022
Studies on digital game-based language learning (DGBLL) have increased in numbers, creating a pool of studies that can be meta-analyzed to measure the overall effect of digital gaming on second language (L2) development. The current meta-analysis targets
Dan Dixon, Tülay Dixon, Eric Jordan
semanticscholar   +1 more source

A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play

Computer Assisted Language Learning, 2022
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious
Ali Soyoof   +3 more
semanticscholar   +1 more source

Mood and Language-Game

Synthese, 1967
Consider the following sentences: (1) You live here now. (2) Live (you) here now! (3) Do you live here now?
openaire   +1 more source

Adherence as a language game

International Journal of Clinical Pharmacy, 2017
Non-adherence, i.e. medication intake behavior not corresponding with agreed recommendations, is associated with increased morbidity and death, and it has been estimated that as many as 50% of patients in developed countries are not taking their medications as prescribed.
openaire   +2 more sources

Strategic behavior of large language models and the role of game structure versus contextual framing

Scientific Reports
This paper investigates the strategic behavior of large language models (LLMs) across various game-theoretic settings, scrutinizing the interplay between game structure and contextual framing in decision-making.
Nunzio Lorè, Babak Heydari
semanticscholar   +1 more source

Enhance Reasoning for Large Language Models in the Game Werewolf

arXiv.org
This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents. Unlike augmenting LLMs with prompt engineering, Thinker directly harnesses
Shuang Wu   +6 more
semanticscholar   +1 more source

Gaming: The Future's Language

2014
Als Richard Duke sein Buch 'Gaming: The Future's Language' 1974 veröffentlichte, war er ein Pionier für die Entwicklung und Anwendung von Planspielen in Politik, Strategieentwicklung und Management. Das Buch wurde zu einem viel zitierten Standardwerk. 2014 feiert die von Richard D. Duke gegründete International Simulation and Gaming Association (ISAGA)
openaire   +2 more sources

Game Theory Meets Large Language Models: A Systematic Survey

International Joint Conference on Artificial Intelligence
Game theory establishes a fundamental framework for analyzing strategic interactions among rational decision-makers. The rapid advancement of large language models (LLMs) has sparked extensive research exploring the intersection of these two fields ...
Haoran Sun   +3 more
semanticscholar   +1 more source

A Survey on Large Language Model-Based Social Agents in Game-Theoretic Scenarios

arXiv.org
Game-theoretic scenarios have become pivotal in evaluating the social intelligence of Large Language Model (LLM)-based social agents. While numerous studies have explored these agents in such settings, there is a lack of a comprehensive survey ...
Xiachong Feng   +7 more
semanticscholar   +1 more source

The language games bilinguals play: Language alternation at language game boundaries

Language & Communication, 1991
Abstract Working in the tradition of discourse analysis pioneered by Gumperz, this study extends the approach to bilingual conversation. Following other scholars in the field (e.g. Reddy, 1979; Harris, 1981; Becker, 1984c), I am calling into question the code metaphor that underlies much modern linguistics.
openaire   +1 more source

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