Results 311 to 320 of about 302,460 (378)

Learning Metric Fields for Fast Low‐Distortion Mesh Parameterizations

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present a fast and robust method for computing an injective parameterization with low isometric distortion for disk‐like triangular meshes. Harmonic function‐based methods, with their rich mathematical foundation, are widely used. Harmonic maps are particularly valuable for ensuring injectivity under certain boundary conditions. In addition,
G. Fargion, O. Weber
wiley   +1 more source

Shape‐Conditioned Human Motion Diffusion Model with Mesh Representation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Human motion generation is a key task in computer graphics. While various conditioning signals such as text, action class, or audio have been used to harness the generation process, most existing methods neglect the case where a specific body is desired to perform the motion.
Kebing Xue   +3 more
wiley   +1 more source

3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has emerged as a cutting‐edge technique for real‐time radiance field rendering, offering state‐of‐the‐art performance in terms of both quality and speed. 3DGS models a scene as a collection of three‐dimensional Gaussians, with additional attributes optimized to conform to the scene's geometric and visual properties.
M. T. Bagdasarian   +6 more
wiley   +1 more source

Bipolar and Laplacian montages are suitable for high-gamma modulation language mapping with stereoelectroencephalography. [PDF]

open access: yesFront Neurol
Mitsuhashi T   +8 more
europepmc   +1 more source

State‐of‐the‐art Report in Sketch Processing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Sketches are a powerful and natural form of communication and are used in numerous systems for modelling, animation, shape retrieval, and editing. Despite their popularity, rough sketches — whether raster or vector, 2D or 3D — are often too complex and imprecise to be used directly and thus need special processing.
Chenxi Liu, Mikhail Bessmeltsev
wiley   +1 more source

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