Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
SISTEM VERIFIKASI WAJAH MENGGUNAKAN JARINGAN SARAF TIRUAN LEARNING VECTOR QUANTIZATION
Verifikasi wajah merupakan salah satu teknologi biometrika yang menjadi perhatian para peneliti. Banyak sekali sistem aplikasi yang berbasis kepada verifikasi wajah misalnya: akses pintu, akses mesin ATM, sistem presensi kehadiran, dll.
Abdul Fadlil, Surya Yeki
doaj
Neural Classification of Compost Maturity by Means of the Self-Organising Feature Map Artificial Neural Network and Learning Vector Quantization Algorithm. [PDF]
Boniecki P +4 more
europepmc +1 more source
Graph‐based Black and White Stylization
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid +2 more
wiley +1 more source
Round Randomized Learning Vector Quantization for Brain Tumor Imaging. [PDF]
Sheikh Abdullah SN +7 more
europepmc +1 more source
VQ‐Style: Disentangling Style and Content in Motion with Residual Quantized Representations
Abstract Human motion data is inherently rich and complex, containing both semantic content and subtle stylistic features that are challenging to model. We propose a novel method for effective disentanglement of the style and content in human motion data to facilitate style transfer.
Fatemeh Zargarbashi +5 more
wiley +1 more source
Authoring Terrestrial Planets with Diffusion Models
Abstract To support the design and subsequent generation of terrestrial planets for use in the creative media, we propose a solution that employs a generative model trained on satellite data from planetary bodies with a defined solid surface, such as the Earth and Mars.
Oliver Borg +6 more
wiley +1 more source
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton +5 more
wiley +1 more source
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
Learning vector quantization for proximity data.
Prototype-based classifiers such as learning vector quantization (LVQ) often display intuitive and flexible classification and learning rules. However, classical techniques are restricted to vectorial data only, and hence not suited for more complex data structures.
openaire +2 more sources

