Results 111 to 120 of about 1,645,096 (341)

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

Showing the drawing hand of the teacher in an anatomy video lecture—Effect on the student's learning, motivation, and cognitive load

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Drawing is a classical teaching strategy in anatomy. While teachers' drawings can foster learning, teaching anatomy using video lectures can be challenging. According to the cognitive theory of multimedia learning (CTML), the learning effect of a video lecture could be related to the presence of the drawing hand of the teacher.
Martin M. Bertrand   +3 more
wiley   +1 more source

Lectures [PDF]

open access: yesActa Neuropsychiatrica, 2008
openaire   +2 more sources

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

STUDYING OF EARLY CHILDHOOD EDUCATION DEVELOPMENT IN THE TIMES OF UNR BY MEANS OF ELECTRONIC PRESENTATION

open access: yesÌнформаційні технології в освіті, 2014
Development of the students’ competences which consist of the three main groups (general, instrumental, interpersonal) provides education of high quality. The instrumental one means “computer skills and information management abilities”.
L.V. Artemova
doaj  

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

BLOOM'S TACSONOMY FOR THE DISTRIBUTION OF ACADEMIC TIME OF DISCIPLINES FOR THE MILITARY SPECIALISTS PREPARATION

open access: yesSučasnì Informacìjnì Tehnologìï u Sferì Bezpeki ta Oboroni, 2013
The approaches to the distribution of budget of time of educational discipline on the basis of analysis of theoretical reasoning of the process of learning and demands to the higher education existing in Ukraine are reviewed in this article. The analysis
Yurii Y. Repilo   +2 more
doaj  

Preference in powerpoint presentation among first-year medical students: A nationwide online cross-sectional survey

open access: yesJournal of Nature and Science of Medicine
Background and Aim: PowerPoint slides are commonly used to project class materials such as text and images, offering enhanced visualaids. However, preference among medical students has not been thoroughly explored.
Himel Mondal   +2 more
doaj   +1 more source

Blended and digital approaches in histology and pathology teaching: A scoping review

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Histology and pathology education is evolving, driven by the integration of digital microscopy with other technological advances. Gaining insight into the impact of this transition, while understanding the perspectives of both students and educators, is important for improving teaching practices. This includes mapping teaching methods, digital
Eleonora Nava   +3 more
wiley   +1 more source

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