Results 271 to 280 of about 575,545 (328)
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Linguacultural and cognitive aspects of teaching the language of Kazakh legends
Citizenship, Social and Economics Education, 2023The relevance of the study lies in the fact that, in the information society, people are beginning to forget their roots, traditions, values and cultural origins, which have been formed throughout the history of the country's formation.
Assel Zakirova +2 more
semanticscholar +1 more source
Cognitive Flexibility and Decision Making Predicts Expertise in the MOBA Esport, League of Legends
SAGE Open, 2022In recent years, esports (the competitive video game industry) have evolved significantly, revolutionizing not only the competitive scene but also the teams and their professional staff. Sports psychologists need to face with cognitive demands related to
C. Valls-Serrano +3 more
semanticscholar +1 more source
Effects of individual toxic behavior on team performance in League of Legends
Media Psychology, 2021Toxic behavior in online video games is frequent and problematic. Previous research has linked toxic behavior with worsened performance. No study, however, has investigated a causal relationship between toxic behavior and worsened performance, nor ...
C. Monge, Thomas C. O'Brien
semanticscholar +1 more source
A machine learning approach to predict the result of League of Legends
2022 International Conference on Machine Learning and Knowledge Engineering (MLKE), 2022Nowadays, the MOBA game is the game type with the most audiences and players around the world. Recently, the League of Legends has become an official sport as an e-sport among 37 events in the 2022 Asia Games held in Hangzhou. As the development in the e-
Qiyuan Shen
semanticscholar +1 more source
Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends
ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2020Toxic behaviors in online gaming such as flaming and harassment have been gaining attention from the research community, yet little consensus has formed about what constitutes toxic behavior.
Yubo Kou
semanticscholar +1 more source
Bantu Beliefs and Magic, 2021
Fig. 3. Macroinvertebrates colonising alder leaves in coarse-mesh bags at six sampling sites in the Ave River. (a) Taxon richness () and mean (± SE) macroinvertebrate density (); (b) Biological Monitoring Working Party index adapted to the Iberian ...
C. W. Hobley
semanticscholar +1 more source
Fig. 3. Macroinvertebrates colonising alder leaves in coarse-mesh bags at six sampling sites in the Ave River. (a) Taxon richness () and mean (± SE) macroinvertebrate density (); (b) Biological Monitoring Working Party index adapted to the Iberian ...
C. W. Hobley
semanticscholar +1 more source
The Parting of the Ways, 2019
Fig. S3. Effect of water temperature on performance in the first day of RAWM as indexed by the arm entry errors (A-C). A) Arm entry errors: in the first trial of day 1, there were no differences between groups (F(2,119)= 0.84, n.s.).
semanticscholar +1 more source
Fig. S3. Effect of water temperature on performance in the first day of RAWM as indexed by the arm entry errors (A-C). A) Arm entry errors: in the first trial of day 1, there were no differences between groups (F(2,119)= 0.84, n.s.).
semanticscholar +1 more source
Dampak Game Online Mobile Legends terhadap Perilaku Remaja
Antropocene : Jurnal Penelitian Ilmu Humaniora, 2021Game online mobile legends merupakan permainan yang terhubung melalui jaringan internet dan dimainkan secara individu atau kelompok. Game online mobile legends berdampak bagi para remaja yang dapat mengubah perilaku remaja pemain game online mobile ...
Riska Cahaya Snindya Putri +2 more
semanticscholar +1 more source
The Cartographic Journal, 2020
The aim of this study is to determine the informational resource of maps (two folios) of the Urmesstischblätter with reference to the legend (three editions).
D. Lorek, B. Medyńska-Gulij
semanticscholar +1 more source
The aim of this study is to determine the informational resource of maps (two folios) of the Urmesstischblätter with reference to the legend (three editions).
D. Lorek, B. Medyńska-Gulij
semanticscholar +1 more source
Women Keep it Real: Avatar Gender Choice in League of Legends
Cyberpsychology, Behavior, and Social Networking, 2019This article examines avatar gender choice within a competitive context in which avatar gender is not equivalent across functions. In data from the game League of Legends (n = 15,392) reflecting >5 million avatar gender choices, women were found to have ...
R. Ratan +3 more
semanticscholar +1 more source

