Results 101 to 110 of about 1,076,977 (312)

Materialism on the March: From Conspicuous Leisure to Conspicuous Consumption? [PDF]

open access: yes
This paper inserts Veblen’s (1898) concepts of conspicuous leisure and conspicuous consumption into a very simple model. Individuals have the choice to either invest their time into working, leading to easily observable levels of consumption, or into ...
Andrew Leigh, Paul Frijters
core  

Applying a Systems Thinking Approach to Circular Economy Transitions: Insights From the Use of a Sociotechnical Systems Approach Within the UK Hospitality Sector

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT Despite more than 20 years of research into sustainable tourism, the environmental impact of the UK hospitality sector remains high. A growing body of research into the concept of a circular economy (CE) demonstrates that transitioning to this way of working has significant benefits both for the environment and business outcomes.
Danielle Farrow   +2 more
wiley   +1 more source

Time Sharing at Leisure Facility Centres: Analysis of Sales Performance Indicators [PDF]

open access: yes
The changing cultural paradigms in Latin America have influenced variety of leisure activities and significant implications for development of leisure services.
Rajagopal
core  

Environmental Disclosure Under Mandatory Regulation in EU Listed Companies: An Institutional Analysis

open access: yesBusiness Strategy and the Environment, EarlyView.
ABSTRACT This study examines corporate environmental reporting practices among listed companies in the European Union during the period 2018–2022, within the context of the Non‐Financial Reporting Directive (NFRD). To this end, an Environmental Disclosure Index (EDI) is constructed based on qualitative reporting items, and panel‐data models are ...
Rosalva Pinto‐Braga   +2 more
wiley   +1 more source

Adolescent Cyberviolence in South Korea: A Multi‐Year, National Population‐Based Study of Cyberviolence Prevalence (2017–2024)

open access: yesBehavioral Sciences &the Law, EarlyView.
ABSTRACT With the rise of digital technology, adolescent cyberviolence has become a growing global concern in public health and criminal justice. This study used nationally representative data from South Korea (2017–2024) to examine the prevalence of eight types of cyberviolence (i.e., verbal abuse, defamation, stalking, sexual abuse, personal ...
Heng Choon (Oliver) Chan   +2 more
wiley   +1 more source

Hospitalizations After the Persian Gulf War

open access: yesEmerging Infectious Diseases, 1998
Katherine Murray Leisure   +2 more
doaj   +1 more source

A real‐life snapshot: Evaluating exposures to low energy availability in male athletes from various sports

open access: yesPhysiological Reports
Problematic low energy availability (LEA) is the underlying cause of relative energy deficiency in sport (REDs). Male specific etiology, as well as the duration and degree of LEA exposures resulting in REDs remain to be adequately described.
Birna Vardardottir   +2 more
doaj   +1 more source

"Time and Money: Substitutes in Real Terms and Complements in Satisfactions" [PDF]

open access: yes
Time and money are basic commodities in the utility function and are substitutes in real terms. To a certain extent, having time and money is a matter of either/or, depending on individual preferences and budget constraints.
J. Bonke, M. Deding, M. Lausten
core  

Silent voices: Consulting children in sport [PDF]

open access: yes, 2004
Despite being outnumbered by the over 60s in the 2001 Census, the children and young people have assumed a central role in the UK political agenda and are protected by several international statutes and directives.
Brackenridge, CH
core  

Waiting for a Release: The Expectation in Virtual Gaming Communities

open access: yesJournal of Consumer Behaviour, EarlyView.
ABSTRACT This study examines how virtual gaming communities influence and maintain player expectations before, during, and after a game's release. A mixed‐methods study was conducted, comprising a netnography followed by an experiment. First, a netnographic study was conducted over 12 months, tracking communities to understand player behavior and ...
Lucas Lopes Ferreira de Souza   +4 more
wiley   +1 more source

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