Results 61 to 70 of about 852,218 (352)

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

Information behavior patterns and subjective digital well‐being: An exploratory study on perceptions of adults living in Germany

open access: yesJournal of the Association for Information Science and Technology, EarlyView.
Abstract This exploratory study examines patterns of digital information behaviors such as information seeking, use, sharing, evaluation, avoidance, and curation to determine how they relate to subjective digital well‐being. To explore adults' personal views on their digital well‐being, conceptualized here as subjective digital well‐being, this study ...
Leyla Dewitz
wiley   +1 more source

Keeping in Touch – A Benefit of Public Holidays [PDF]

open access: yes
This paper argues that public holidays facilitate the co-ordination of leisure time but do not constrain the annual amount of leisure. Public holidays therefore have benefits both in the utility of leisure on holidays and (by enabling people to maintain ...
Merz, Joachim, Osberg, Lars
core   +4 more sources

Leisure Time Centre Brno [PDF]

open access: yes, 2013
Tématem zadání ateliérové práce bylo vytvoření architektonické studie novostavby centra volného času, která bude začleněno do prostředí parku v kontextu s okolní strukturou města.
Sudolský, Filip
core   +4 more sources

Metaleisure: Leisure Time Habits to be Changed with Metaverse

open access: yesJournal of Metaverse, 2022
New habits that will come into our lives with a metaverse will create the concept of Metaleisure. With the introduction of virtual platforms into our lives, the mass of people spending their leisure time on the Internet grew.
Alican Bayram
doaj  

Emotion Dysregulation Predicts Impairments in Peer Interaction and Adaptive Functioning in Autistic Kindergartners

open access: yesAutism Research, EarlyView.
ABSTRACT Emotion Dysregulation (ED) refers to difficulties in using adaptive strategies to modulate and express emotional arousal in socially appropriate ways. While ED contributes to developmental trajectories including peer engagement, academic achievement, and mental health in neurotypical children, its impact on autistic children is unclear.
Yeseul Shin   +5 more
wiley   +1 more source

Listening to Hong Kong children's perspectives through pretend play

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Quality in early childhood education and care (ECEC) has become an increasing concern in recent years. The issue has been regularly discussed by different stakeholders. However, the rising concern regarding quality in ECEC has not seriously taken into account children's perspectives.
Suzannie K. Y. Leung
wiley   +1 more source

Keeping in touch – A benefit of public holidays using time use diary data [PDF]

open access: yes
This paper argues that public holidays facilitate the co-ordination of leisure time but do not constrain the annual amount of leisure. Public holidays therefore have benefits both in the utility of leisure on holidays and (by enabling people to maintain ...
Joachim Merz, Lars Osberg
core  

Without leisure … ‘it wouldn’t be much of a life’: The meaning of leisure for people with mental health problems living in the community [PDF]

open access: yes, 2006
Previous research has explored the occupational engagement of people with mental health problems. This study set out to establish the meaning and value of leisure for people with enduring mental health problems living in the community.
Craik, C, Pieris, Y
core  

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