Results 21 to 30 of about 13,064,947 (308)
Generation of Space Shooter Level Using Genetic Approach
In this article, we used genetic algorithm and geometric-based approach to generating level for 2D space shooter game. We used the defined fitness value from game designer to limit the fitness value of the genetic algorithm process.
Ahmad Hamdani, Wahyu Andhyka Kusuma
doaj +1 more source
A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped rewards, which
Yahia Zakaria +2 more
doaj +1 more source
DOOM Level Generation Using Generative Adversarial Networks [PDF]
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images identifying the occupied area, the height map, the walls, and the position of game objects.
GIACOMELLO, EDOARDO +2 more
openaire +3 more sources
Sentence-level heuristic tree search for long text generation
In this study, we primarily aim to address the exposure bias issue in long text generation intrinsic to statistical language models. We propose a sentence-level heuristic tree search algorithm, specially tailored for long text generation, to mitigate the
Zheng Chen, Zhejun Liu
doaj +1 more source
Vibrational levels of a generalized Morse potential
A Generalized Morse Potential (GMP) is an extension of the Morse Potential (MP) with an additional exponential term and an additional parameter that compensate for MP’s erroneous behavior in the long range part of the interaction potential. Because of the additional term and parameter, the vibrational levels of the GMP cannot be solved analytically ...
Saad Qadeer +3 more
openaire +3 more sources
Novel Linguistic Steganography Based on Character-Level Text Generation
With the development of natural language processing, linguistic steganography has become a research hotspot in the field of information security. However, most existing linguistic steganographic methods may suffer from the low embedding capacity problem.
Lingyun Xiang +4 more
doaj +1 more source
Image-to-Level: Generation and Repair
Procedural content generation via machine learning (PCGML) has recently gained research attention due to its ability to generate new game content with minimal user input. However, thus far those without machine learning expertise have been largely unable to use PCGML to generate content to fit their needs.
Eugene Chen +6 more
openaire +2 more sources
High-Level and Hierarchical Test Sequence Generation
Test generation at the gate-level produces high-quality tests but is computationally expensive in the case of large systems. Recently, several research efforts have investigated the possibility of devising test generation methods and tools to work on ...
Jervan, Gert, +4 more
core +2 more sources
Emotion-Driven Level Generation [PDF]
This chapter examines the relationship between emotions and level generation. Grounded in the experience-driven procedural content generation framework we focus on levels and introduce a taxonomy of approaches for emotion-driven level generation. We then review four characteristic level generators of our earlier work that exemplify each one of the ...
Togelius, Julian +1 more
openaire +2 more sources
Two-level, many-paths generation [PDF]
Large-scale natural language generation requires the integration of vast amounts of knowledge: lexical, grammatical, and conceptual. A robust generator must be able to operate well even when pieces of knowledge are missing. It must also be robust against incomplete or inaccurate inputs.
Kevin Knight, Vasileios Hatzivassiloglou
openaire +4 more sources

